
ZenBossStone
Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.Details
v0.4.2
- adjust Zen.ModLib package ref version
 
v0.4.1
- Adjusted name of terminal command.
 - No code changes.
 
v0.4.0
- Adjusted teleport restrictions on boss trophies so that they can not be teleported through Stone Portals (optional)
 - Adjusted the default weight for trophies to 500 and increased the max up to 2000.
 - Made a special exception for Eikthyr's trophy since you do not yet have a cart when you kill them. Therefore, their trophy weight has a maximum value of 200 regardless of what the config value is set to.
 
v0.3.4
- Change the log level from Warning to Info when skipping bosses without trophies, less noisy logs when using mods which add a lot of bosses.
 
v0.3.3
- Add extra null checks on BuildTrophyToBossLookup for compatibility with mods that add non-standard bosses.
 
v0.3.2
- Update for Valheim v0.221.4, Call To Arms
 
v0.3.1
- add a config option to remove the boss trophy from Player Based raids requirements. That way you don't get flagged for the raid by simply picking up the trophy. Be careful though, picking up any boss loot will still flag you for player based raids, as per vanilla rules: https://valheim.fandom.com/wiki/Events#Player-based_requirements
 
v0.3.0
- updated for Zen.ModLib v1.2.0
 - recompile for BepInEx v5.4.2332
 - recompile for JVL v2.26.0
 
v0.2.6
- fix readme, image was not loading.
 - update Zen.ModLib dependency version to v1.1.3
 
v0.2.5
- fix: compatibility issue resolved with Jewelcrafting causing boss loot not to drop at the stone circle.
 
v0.2.4
- update to for Zen.ModLib v1.1.0
 - fix: admin config settings sync on server login.
 
v0.2.3
- update to use Zen.ModLib v1.0.5
 
v0.2.2
- fixed config sync from server.
 - fixed SacrificeTrophyForBossLoot config option not working, now bosses only drop loot at the sacrifice stone as they are supposed to.
 
v0.2.1
- removed BepInEx from dependency, Zen.ModLib handles it.
 
v0.2.0
- use Zen.ModLib
 
v0.1.20
- update logging and configs subsystem
 
v0.1.19
- UPDATE FOR VALHEIM v0.220.3
 
v0.1.18
- relaxed restriction on being required on the server. However, if all clients do not have it installed progression integrity will be unreliable. Putting it on the server enforces all clients to have it. See README for more information.
 
v0.1.17
- minor code cleanup and future proofing.
 
v0.1.16
- added compatibility for the DeepNorth mod by Therzie
 - removed trophy mapping data config option from the v0.1.15 update and made it calculate that data automatically instead.
 - fixed bugs
 
v0.1.15
- moved trophy to boss mapping into config data because it may be helpful for mod compatibility and future proofing.
 
v0.1.14
- enforce running on all clients and server.
 
v0.1.13
- minor fix for running on server.
 
v0.1.12
- add config option to auto-set world modifier 
playereventson startup. This will enable Valheim's player based raid progression system. 
v0.1.11
- minor logic fix for improved future proofing.
 
v0.1.10
- EpicLoot Fix: Boss Items now drop correctly from Boss Stones.
 - EpicLoot Fix: Buying a bounty from the trader no longer errors.
 
v0.1.9
- Initial release