
ZenRaids
Use an interactive light perimeter to prevent monsters from spawning inside your base. Control raids per biome so that some biomes can be more forgiving than others. Set min number of players that must be online for raids to trigger.Details
v0.3.12
- update readme Fire Source Table
- update Zen.ModLib to v1.1.3
v0.3.11
- fix for compatibility with mod: shudnal's JustSleep
v0.3.10
- config limit change: radius percent max limit from 2x to 3x
v0.3.9
- improved err handling. no functionality changes.
v0.3.8
- code cleanup and a little bit of future proofing. No functionality changes.
v0.3.7
- add option: Interact Show Perimeter
- update documentation.
v0.3.6
- improved Fires "Must Be Lit" spawn protection to calculate based on dynamic light range of each individual fire source. (See readme for more info)
- Added interactive element to fire sources to visualize the protection radius.
- Removed need to sync config for "Fires Must Be Lit" (should fix config sync issue for some dedicated servers)
- code cleanup
v0.3.5
- Update for Zen.ModLib v1.1.0
- Fix: server configs sync was not working.
- simplified Spawn Protect logic: If Fire Must Be Lit is true then all other structures do not protect against spawns. Simpler logic than individual rules:
- Removed option: Cartography Table
- Removed option: Bed Must Be Spawn
- Removed option: Machine Must Be Lit
v0.3.4
- fixed config sync
v0.3.3
- update readme - no code changes.
v0.3.2
- add config option to set the min number of players that must be online for a raid to start.
v0.3.1
- removed BepInEx from dependency, Zen.ModLib handles it.
v0.3.0
- use Zen.ModLib
v0.2.1
- UPDATE FOR VALHEIM v0.220.3
- update configs and logging subsystem
v0.2.0
- Moved SpawnProtect from
ZenWorldSettings
to this mod - Add options for monsters can spawn inside your base if the torches are not lit.
v0.1.1
- initial release