| Version |
Changes |
| 1.4.0 |
- Added two new engraved runes, and one new stonecaller rune (all unlockable in the Ashlands)
- Rewrote the code for the Rune of Repair so it's much more efficient, and added a config option to lower the quality of the VFX to further reduce impact on frame rate if needed
- Renamed the config keys for the stonecaller runes so it's clearer which ones they refer to (any changes from the default values will be preserved)
- Added a config option to enable detailed logging (for use when submitting bug reports), and reduced the number of log messages when that's disabled
|
| 1.3.2 |
- Fixed the longstanding bug where the Foundation Rune had issues near pregenerated locations
- Fixed the incompatibility with More World Locations AIO
- General performance improvements, mostly for the case where no runes are currently in use
- Improved performance of the Rune of Frozen Footfalls
- Added/tweaked Alertness visuals for the new creatures
- Removed some log spam when equipping certain items
|
| 1.3.1 |
- Changed asset loading to avoid triggering shader errors when combined with certain other mods
- Improved logging to make it clearer which messages come from Rune Magic
- Minor fix to the Alertness visuals for deer and hares
|
| 1.3.0 |
- Minor efficiency improvements
- Greatly improved the VFX when using the Rune of Frozen Footfalls to walk on lava, and made the cost configurable
- Changed how asset loading works on the dedicated server for compatibility with Valheim v.0.220.3
|
| 1.2.1 |
- Changes for compatibility with the Bog Witch update (Valheim v0.219.13).
|
| 1.2.0 |
- Changes for compatibility with the Ashlands update (Valheim v0.218.15).
- Fixed a camera issue when using Rune of Alertness.
- Updated Rune of Alertness for the new Ashlands monsters.
- Changed the icebergs from Rune of Frozen Footsteps so they won't be saved when the area unloads.
- Fixed a bug that sometimes caused icebergs to be repeatedly created and destroyed.
- Slight change to iceberg behavior to make it harder to get stuck underneath.
- Updated Rune of Frozen Footsteps for Ashlands content.
- Fixed a bug where the Rune of Ocean Currents VFX didn't get cleaned up if the ship was destroyed while using it.
- Changed the standing stone model to use the built-in shader for build pieces, so the visuals will now be more consistent with other construction.
- Fixed Shattering/Blasting runes so they work on leviathan barnacles.
- Updated Canopy Rune to handle the new Ashlands weather types.
- Changed the version check message to be less confusing.
|
| 1.1.27 |
- Fixed a bug preventing runic energy from being extracted from Runestones.
- Fixed a bug where new Rune Focuses were created with full charge.
- Fixed missing shader errors on a few assets.
- Minor changes for compatibility with Valheim v0.217.46
|
| 1.1.26 |
- Fixed a bug that made things float in the air around Dry Land Runes if a world was loaded more than once without exiting the game.
|
| 1.1.25 |
- Fixed a bug that caused error spam when things were floating in bathtubs/dungeon water.
|
| 1.1.24 |
- Improved general performance, especially in areas with a lot of build pieces.
- Fixed an issue in the base game where water surfaces would sometimes not render if the camera was below a certain height and looking down.
- Fixed a bug where Rune of Dry Land sometimes failed to apply to a sector when placed on the edge.
|
| 1.1.23 |
- Fixed a bug where runes on destroyed standing stones would remain if there were other build pieces supporting them
- Changed some code to no longer depend on a library that Valheim apparently doesn't include anymore
|
| 1.1.22 |
- Minor changes for compatibility with Valheim v0.217.22
|
| 1.1.21 |
- Minor changes for compatibility with Valheim v0.217.14
|
| 1.1.20 |
- Minor changes for compatibility with Valheim v0.216.9
|
| 1.1.19 |
- Fixed a bug where rain in the Mistlands didn't trigger the Canopy Rune.
- Added additional null checks to improve reliability when running alongside other mods.
|
| 1.1.18 |
- Changed the Canopy Rune VFX slightly, and greatly improved its performance.
- Fixed a visual issue where objects in front of the canopy field would still have distortion around their edges.
- Improved Canopy Rune visuals during snowy weather.
- Added bad luck protection to rune unlocking; the max number of new Runestones discovered without unlocking a new rune is capped to twice the average.
- Fixed a bug where mods that added WaterVolumes without a mesh would cause error spam.
- Fixed a compatibility issue with the Jewelcrafting mod.
|
| 1.1.17 |
- Fixed a compatibility issue with the Colorful Pieces mod
- Rune Focus energy is no longer depleted while in the no-cost debug mode
- Invalid config entries (e.g. due to typos) are handled more gracefully now
|
| 1.1.16 |
- Fixed a compatibility issue with the ElementalFalls and ElementalOrbs mods.
|
| 1.1.15 |
- Fixed the version sync code so that it won't fail when other mods throw errors that are otherwise recoverable.
- Added a cleanupNearbyRunes debug command, for cases when runes can't be removed normally (e.g. stuck underground).
|
| 1.1.14 |
- Minor changes for compatibility with the Mistlands update (Valheim v0.212.7)
- Set up the Rune of Alertness to work with the new creatures that were added in Mistlands.
|
| 1.1.13 |
- Fixed a bug when interacting with Runestones in a biome with no unlockable runes.
|
| 1.1.12 |
- Fixed a bug with the Moder altar runestone VFX that caused exceptions on startup when running on a dedicated server.
- Changed the error message when a client tries to connect to a server without the mod, it should now be a little more informative.
- Changed the version check message to make it clear that it's from RuneMagic.
|
| 1.1.11 |
- Fixed a bug with the Moder altar runestone, and added special VFX handling for it.
- Added an invalid placement message when attempting to place engraved runes on non-standing stones.
- Minor tweak to the invalid placement messages so they disappear immediately when placement becomes valid.
- Changed the version check log message to only show the major and minor versions, since those are what's checked for compatibility.
- Fixed a bug that in certain cases caused error message spam on shutdown.
|
| 1.1.10 |
- Fixed the Dry Land and Calm Waters runes (broken by 0.209.10)
- Fixed some exception handling/logging
|
| 1.1.9 |
- Fixed the Alertness Rune aggro indicator positioning for Abominations
- Fixed the internal name for the Rune Focus recipe to hopefully prevent issues with other mods
|
| 1.1.8 |
- Added support for custom translation files for other languages
- Added discoverRune and forgetRune console commands
- Fixed a patch ordering conflict with Jotunn (for details see the "Error spam when opening menu" bug)
- Fixed a minor bug where Runestones would sometimes incorrectly show as empty for a while
|
| 1.1.7 |
- Minor changes for compatibility with the new update (Valheim v0.207.20)
- Changed the error message when a client without the mod installed tries to connect, it should now be a little more informative
|
| 1.1.6 |
- Fixed a bug where the Rune of Repair would try to repair certain invalid targets
- Fixed a bug with the Foundation Rune animation timing at the edges of the effect
- Foundation Rune should now use the correct max/min terrain height, even if they've been altered by other mods
|
| 1.1.5 |
- Fixed a visual bug with the repair VFX where certain objects could cause the light to appear in the wrong place
- Fixed a visual bug with the repair VFX when attached to moving objects
- Fixed a bug where the Rune of Repair could sometimes repair structures beyond their maximum hp
- Improved the speed at which Rune of Repair recognizes and begins to repair damage
|
| 1.1.4 |
- Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with an unreadable mesh
|
| 1.1.3 |
- Fixed the Rune of Repair so it won't spam errors in the console if it tries to repair an object with a null or empty mesh
|
| 1.1.2 |
- Fixed a rare bug where the boulder summoning animation doesn't get cleaned up properly, and made the related code a little more robust to reduce the chance of problems with other mods
|
| 1.1.1 |
- Fixed Vulkan compatibility issues
|
| 1.1.0 |
- Minor changes for compatibility with the Hearth and Home update (Valheim v0.202.14)
|
| 1.0.5 |
- Fixed a performance issue that caused momentary fps drops when moving around the map
|
| 1.0.4 |
- Fixed the bug where Rune Focus energy could sometimes be stuck at one less than the maximum
- Added a brief grace period to passive runes before they start draining energy, so you can equip the Rune Focus and switch runes without wasting energy
|
| 1.0.3 |
- Fixed a conflict with Epic Loot's carry weight+ enchantment, and made the max weight modification more robust
|
| 1.0.2 |
- Added a workaround for the runic energy extraction issue
- Fixed an issue with removing runes, where the refunded energy could go to the wrong Rune Focus if there were multiple in the player's inventory
|
| 1.0.1 |
- Fixed the bug where Hammer category names were set to English instead of the current language
- Changed the way range is extended for large pieces to have less chance of conflicting with other mods
- Added a config option to disable the range extension behavior entirely
- Changed the restriction that only allows tools to remove things they can place, to avoid impacting tools added by other mods
- Fixed the bug that sets the Rune Focus durability to max when being upgraded, when certain other mods are also present
- Made the code around extracting energy more robust - I couldn't replicate the exact bug some people were seeing, but this will hopefully help
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