

Version |
Update Notes |
|---|---|
| 1.1.5 | - tsv file is no longer needed, and ymls are integrated into one STUWard.yml - Organized configs - Refactored some codes for better performance |
| 1.1.4 | - Fixed wards not being able to place close enough to each other - Fixed ward range not showing on map - Fixed some guild related bus |
| 1.1.3 | - Fixed guild members not having authorities on guild wards on dedi - Updated readme with more specific info |
| 1.1.2 | - Fixed some errors that would happen when placing ward - Resolved framedrop while holding preview of the ward - Players can view ward icons even though they didn't load the zone after server reboot - Ward circle projection segement number is cutdown to 36 from 80 - Refactored some per check codes |
| 1.1.1 | - admin+debugmode has same authority with ward owner - Added ward icon+range on map and minimap (guild, registered, owner) |
| 1.1.0 | - Added server-synced BepInEx/config/STUWard.ItemPrefabs.yml for item prefab policy. - Added Pickup Block Mode config: BlockAllExceptWhitelist AllowAllExceptBlacklist |
| 1.0.9 | - Fixed some guild related behaviors |
| 1.0.8 | - Reduced some excessive logs that could happen on dedi |
| 1.0.7 | - Fixed E button not working on dedi. Fixed Guild related behaviors on dedi |
| 1.0.6 | - Improved overall performance |
| 1.0.5 | - Changed the method of E button appearing on players |
| 1.0.4 | - Fixed E button not working on server |
| 1.0.3 | - Pieces within active area don't get damage from mobs when no trusted player is near ward area |
| 1.0.2 | - Fixed guild players not having authority for the guild ward on dedi - Fixed debugmode not working for the ward on dedi - Made it so that players and tamed animals won't do damage on pieces within protected area - Feasts are now not consumable too within the ward area |
| 1.0.1 | - Only owner and debug admin can remove the ward - Ward is invulnerable to damage by itself |
| 1.0.0 | - Initial Release |