1.2.0 |
- Added one new modifier: Vampiric. |
1.1.1 |
- Split PhysicalImmunity into three different immunities: PierceImmunity, SlashImmunity, BluntImmunity. Removed weak to phsyical from ElementalImmunity. |
1.0.19 |
- Removed ServerSync. Replaced embedded version of YamlDotNet with a new external dependency mod (YamlDotNet). |
1.0.18 |
- Removed chop, pickaxe, and spirit from the additional damage calculation for elemental infusions. |
1.0.17 |
- Adjusted Physical and Elemental immunity modifiers. If Phyiscal Immune, monster is weak to all elemental damage types. If Elemental Immune, monster is weak to all physical damage types. |
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- Adjusted elemental infusions. Reduced added elemental damage from 100% to 50% of creature damage. |
1.0.16 |
- Fixed EpicLoot compatibility issue where modifier icons would not show on EpicLoot bounty name plate. Solution is that EpicLoot bounty monsters will not have modifiers. |
1.0.15 |
- Added one new modifier: Tar Death. |
1.0.14 |
- Added one new modifier: Stagger Death. Improved StaggerImmune to include all stagger situations. |
1.0.13 |
- Added one new modifier: Absorption. Fixed bug in SEMan caused by Blood Loss being removed during SEMan.Update loop |
1.0.12 |
- Added two new modifiers: Heal Death & Blood Loss. |
1.0.11 |
- Added a new modifier terminal command to spawn creature with given modifier. |
1.0.10 |
- Fixed BogWitch release error. Elemental Infusions now use attacks total damage instead of just physical damage. Death Spawn damage now scales off creatures highest attack value. |
1.0.9 |
- Removed ShieldDome modifier due to shieldDome remaining after creature death bug |
1.0.8 |
- Many bug fixes: RemoveStatusEffect & FoodDrain don't apply when blocking. Attempted fix for shieldDomes remaining after creature death. Attempted fix for foodDrain unintentionally applying to players |
1.0.7 |
- Fix asset loading bug introduced in 1.0.6 |
1.0.6 |
- Remove shield dome start SFX |
1.0.5 |
- Attempt to fix a bug where shield bubble would not be destroyed in multiplayer setting |
1.0.4 |
- Bug fix for CLLC enemyHUD bug. If monster has either immunity, remove other from available modifier list |
1.0.3 |
- Bug fixes, fixed a bug not allowing players to see placement ghost |
1.0.2 |
- Bug fixes |
1.0.1 |
- Readme updates |
1.0.0 |
- Initial Release |