Schedule I

Details

Last Updated
yesterday
First Uploaded
yesterday
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Size
2.5MB
Dependency string
CherryMods-SmallCornerMap-4.0.0
Dependants

Categories

Small Corner Map

Adds a compact, always-visible corner minimap for Schedule I with:

  • Player position + facing indicator
  • Contract delivery location markers (auto add/remove when tracked)
  • Property points of interest markers
  • Adjustable scale (preferences file)
  • In-map time display
  • Supports both Mono and IL2CPP builds

Source / Repository

GitHub: https://github.com/JCherryhomes/Schedule-1-Small-Corner-Map

Installation (Manual)

  1. Install MelonLoader 0.7.0 for Schedule I.
  2. Download the release zip (from Thunderstore or GitHub).
  3. Extract the contents so that the DLLs end up in Mods/ inside your game directory.
  4. Launch the game; the minimap initializes upon entering the Main scene.

Thunderstore Package Layout

SmallCornerMap/
  manifest.json
  icon.png              (provide a 256x256 PNG)
  README.md
  LICENSE.txt
  Mods/
    Small_Corner_Map.Mono.dll      (Mono build)
    Small_Corner_Map.Il2cpp.dll    (IL2CPP build)

Both DLLs are shipped so users on either backend can use the mod.

Building

Use the Visual Studio / Rider configurations:

  • Mono (netstandard2.1) -> outputs Small_Corner_Map.Mono.dll
  • IL2CPP (net6.0) -> outputs Small_Corner_Map.Il2cpp.dll

After building, run the provided Pack.ps1 script to create the Thunderstore zip.

Development Setup

The project references DLLs from your Schedule I game installation. To configure your local paths:

  1. Copy Local.props.example to Local.props in the project root

  2. Edit Local.props and set the full paths to your game installations:

    Example (both in same Steam library):

    <MonoGamePath>D:\SteamLibrary\steamapps\common\Schedule I</MonoGamePath>
    <IL2CPPGamePath>D:\SteamLibrary\steamapps\common\Schedule I - IL2CPP</IL2CPPGamePath>
    

    Example (different Steam libraries):

    <MonoGamePath>C:\Program Files (x86)\Steam\steamapps\common\Schedule I</MonoGamePath>
    <IL2CPPGamePath>E:\Games\Steam\steamapps\common\Schedule I - IL2CPP</IL2CPPGamePath>
    
  3. The project will automatically use these paths for all game DLL references and PostBuild deployment

  4. Local.props is git-ignored, so each developer can have their own configuration

Note: You must have both the Mono and IL2CPP versions of Schedule I installed to build both configurations.

Preferences

A preferences file is created automatically (MapPreferences) allowing scale adjustment and future options.

Versioning

Current version: 2.1.0. AssemblyVersion/FileVersion kept in sync with Constants.ModVersion.

Dependencies

  • MelonLoader 0.7.0 (If required later, add S1API dependency by its Thunderstore identifier once published.)

Changelog

See CHANGELOG.md (create and maintain for future releases).

License

MIT. See LICENSE.txt.

Contributing

Issues and PRs welcome. Please describe reproduction steps for bugs and include logs if possible.

Notes

  • Keep icon simple, high contrast.
  • If Thunderstore migrates to thunderstore.toml, mirror data from manifest.json there.

Visuals

  • Circular minimap now has a thin dark feathered border for better contrast.
  • Edge smoothing implemented via higher resolution + feathered alpha (no external assets).
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