using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using FasterDealers;
using FasterDealers.Integrations;
using HarmonyLib;
using MelonLoader;
using MelonLoader.Preferences;
using Microsoft.CodeAnalysis;
using S1API.Entities;
using S1API.Entities.NPCs.Docks;
using S1API.Entities.NPCs.Downtown;
using S1API.Entities.NPCs.Northtown;
using S1API.Entities.NPCs.Suburbia;
using S1API.Entities.NPCs.Uptown;
using S1API.Entities.NPCs.Westville;
using S1API.Logging;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "FasterDealers", "2.2.0", "Riccaforte", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: VerifyLoaderVersion(0, 7, 0, true)]
[assembly: MelonAuthorColor(1, 68, 2, 152)]
[assembly: MelonColor(1, 0, 223, 255)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("FasterDealers")]
[assembly: AssemblyConfiguration("CrossCompat")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+f8dd481e4674c53d39178c64a0419e045f379a73")]
[assembly: AssemblyProduct("FasterDealers")]
[assembly: AssemblyTitle("FasterDealers")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace FasterDealers
{
public class Core : MelonMod
{
[CompilerGenerated]
private sealed class <SetAllDealerSpeeds>d__15 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public Core <>4__this;
private object <>s__1;
private bool <>s__2;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SetAllDealerSpeeds>d__15(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>s__1 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>4__this._completedDealers = 0;
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<BenjiColeman>(speedMultiplier.Value));
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<MollyPresley>(speedMultiplier.Value));
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<BradCrosby>(speedMultiplier.Value));
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<JaneLucero>(speedMultiplier.Value));
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<WeiLong>(speedMultiplier.Value));
MelonCoroutines.Start(<>4__this.WaitAndSetDealerSpeed<LeoRivers>(speedMultiplier.Value));
break;
case 1:
<>1__state = -1;
break;
}
if (<>4__this._completedDealers < 6)
{
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
<>4__this._logger.Msg($"Speed multiplier of {speedMultiplier.Value} set for all dealer NPCs!");
<>s__1 = <>4__this._lock;
<>s__2 = false;
try
{
Monitor.Enter(<>s__1, ref <>s__2);
<>4__this._speedsBeingSet = false;
<>4__this._waitingDealers.Clear();
}
finally
{
if (<>s__2)
{
Monitor.Exit(<>s__1);
}
}
<>s__1 = null;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <WaitAndSetDealerSpeed>d__16<T> : IEnumerator<object>, IEnumerator, IDisposable where T : NPC
{
private int <>1__state;
private object <>2__current;
public float speed;
public Core <>4__this;
private string <dealerName>5__1;
private NPC <dealer>5__2;
private bool <loggedWaiting>5__3;
private object <>s__4;
private bool <>s__5;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitAndSetDealerSpeed>d__16(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<dealerName>5__1 = null;
<dealer>5__2 = null;
<>s__4 = null;
<>1__state = -2;
}
private bool MoveNext()
{
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<dealerName>5__1 = typeof(T).Name;
<dealer>5__2 = null;
<loggedWaiting>5__3 = false;
break;
case 1:
<>1__state = -1;
break;
}
while (<dealer>5__2 == null)
{
<dealer>5__2 = NPC.Get<T>();
if (<dealer>5__2 != null)
{
continue;
}
<>s__4 = <>4__this._lock;
<>s__5 = false;
try
{
Monitor.Enter(<>s__4, ref <>s__5);
if (!<loggedWaiting>5__3 && <>4__this._waitingDealers.Add(<dealerName>5__1))
{
<>4__this._logger.Msg("Waiting for " + <dealerName>5__1 + " instance to be created...");
<loggedWaiting>5__3 = true;
}
}
finally
{
if (<>s__5)
{
Monitor.Exit(<>s__4);
}
}
<>s__4 = null;
<>2__current = (object)new WaitForSeconds(0.5f);
<>1__state = 1;
return true;
}
<dealer>5__2.Movement.SpeedMultiplier = speed;
<>4__this._logger.Msg($"Set speed multiplier to {speed} for {<dealerName>5__1}");
<>4__this._completedDealers++;
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static MelonPreferences_Category fasterDealersCategory;
private static MelonPreferences_Entry<bool> modEnabled;
private static MelonPreferences_Entry<float> speedMultiplier;
private Log _logger = new Log("FasterDealers");
private bool _speedsBeingSet = false;
private int _completedDealers = 0;
private const int TOTAL_DEALERS = 6;
private readonly object _lock = new object();
private HashSet<string> _waitingDealers = new HashSet<string>();
public static Core? Instance { get; private set; }
public override void OnInitializeMelon()
{
Instance = this;
HarmonyPatches.SetModInstance(this);
LoadConfig();
_logger.Msg("Mod initialized and config loaded. Waiting for Main scene to load.");
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasInitialized(buildIndex, sceneName);
if (!modEnabled.Value || sceneName != "Main")
{
return;
}
lock (_lock)
{
if (_speedsBeingSet)
{
_logger.Msg("Dealer speed setting already in progress, skipping...");
return;
}
_speedsBeingSet = true;
_waitingDealers.Clear();
}
MelonCoroutines.Start(SetAllDealerSpeeds());
}
[IteratorStateMachine(typeof(<SetAllDealerSpeeds>d__15))]
private IEnumerator SetAllDealerSpeeds()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SetAllDealerSpeeds>d__15(0)
{
<>4__this = this
};
}
[IteratorStateMachine(typeof(<WaitAndSetDealerSpeed>d__16<>))]
private IEnumerator WaitAndSetDealerSpeed<T>(float speed) where T : NPC
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitAndSetDealerSpeed>d__16<T>(0)
{
<>4__this = this,
speed = speed
};
}
private void LoadConfig()
{
fasterDealersCategory = MelonPreferences.CreateCategory("FasterDealers");
modEnabled = fasterDealersCategory.CreateEntry<bool>("Enabled", true, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
speedMultiplier = fasterDealersCategory.CreateEntry<float>("SpeedMultiplier", 3f, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
}
}
}
namespace FasterDealers.Utils
{
public static class Constants
{
public static class Defaults
{
public const bool BOOLEAN_DEFAULT = false;
}
public static class Constraints
{
public const float MIN_CONSTRAINT = 0f;
public const float MAX_CONSTRAINT = 100f;
}
public static class Game
{
public const string GAME_STUDIO = "TVGS";
public const string GAME_NAME = "Schedule I";
}
public const string MOD_NAME = "FasterDealers";
public const string MOD_VERSION = "2.2.0";
public const string MOD_AUTHOR = "Riccaforte";
public const string MOD_DESCRIPTION = "A simple mod to make all drug dealer NPCs faster! Speed multiplier can be configured to your desired speed.";
public const string PREFERENCES_CATEGORY = "FasterDealers";
}
}
namespace FasterDealers.Integrations
{
[HarmonyPatch]
public static class HarmonyPatches
{
private static Core? _modInstance;
public static void SetModInstance(Core modInstance)
{
_modInstance = modInstance;
}
}
}