

StorableItemDefinition instantiation is still unavailable.1.0.8 and restored Thunderstore-compatible semantic versioning in the packaged manifest.StorageEntity instead of blindly taking the first storage component on the player.obj folders so switching runtimes no longer contaminates restore/build state.EnableSearch payload change so clients correctly receive host backpack settings again.PlayerBackpack components, improved slot clearing to prefer game-native clear methods, and removed the extra IL2CPP handover diagnostics while pruning stale handover panel cache state.ScheduleOne.Core / Il2CppScheduleOne.Core assembly split.BackpackSyncDebugLogging configuration to enable verbose multiplayer backpack sync diagnostics when needed.Il2CppSystem.String members.<, page indicator, >) and ensured page switching updates slot bindings correctly.TryCast and a template-clone fallback when creating StorableItemDefinition instances.StorableItemDefinition with tier icon). Select it and press B to consume it, apply that tier to your backpack, and open the backpack.Tier{n}_Price (defaults: 25, 75, 150, 300, 500) for store prices.PlayerInventoryPatch and InventoryAddBlockPatch; removed OnEnable patch from ShopInterfacePatch. Purchase and payment are handled entirely by the game; our shop patch only adds tier listings and returns without running purchase logic for them.||| delimiterEnableSearch = true