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NPCInteract360
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NPCInteract360
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
j0ckinjz
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121KB
Dependency string
j0ckinjz-NPCInteract360-1.1.1
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Modding Discord
Categories
Mods
Mono
IL2CPP
📦 Changelog
v1.1.1
Fixed major interaction issues affecting soil plots, doors, ATMs, and more
Layer assignment is now restricted to
"Capsule"
colliders under NPCs only
No longer resets unrelated object layers to Default (Layer 0)
Ensured only NPCs are modified:
Skips player objects and non-NPC roots
Validates NPC presence before assigning ignored layer
v1.1.0
Raycasts now pass through NPC body colliders by moving only
"Capsule"
colliders to an ignored layer
Reworked angle limit checks for
"Interaction"
objects associated with NPCs
Scene and runtime tracking:
Logs total number of NPCs patched at scene load (e.g. "87 NPCs patched.")
Logs dynamically instantiated NPCs as they’re patched (e.g. "3 NPCs patched.")
v1.0.2
Increases the size of the draggable SphereCollider to prevent blocking raycasts from interaction sphere
v1.0.1
No longer edits CapsuleCollider on the NPC's physical body
Instead adjusts the CapsuleCollider on the interaction sphere to extend behind the NPC
v1.0.0
Initial release of NPCInteract360
Removed angle restriction from NPC interactions
Interactions now work from the side or behind NPCs
Lightweight Harmony patches applied only to relevant NPCs
Categories
Mods
Mono
IL2CPP