using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BalrondBiomes;
using BalrondWindChasers.CustomComponents;
using BepInEx;
using HarmonyLib;
using LitJson2;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("BalrondWindChasers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("BalrondWindChasers")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("cde312a0-cf19-4264-8616-e1c74774beed")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace BalrondBiomes
{
internal class BuildPieceList
{
public static string[] buildPieces = new string[4] { "weathervane_bal", "decowindmill_bal", "piece_battlehorn_bal", "piece_flag1_bal" };
}
}
namespace BalrondWindChasers
{
public class BalrondTranslator
{
public static Dictionary<string, Dictionary<string, string>> translations = new Dictionary<string, Dictionary<string, string>>();
public static Dictionary<string, string> getLanguage(string language)
{
Dictionary<string, string> result = null;
try
{
result = translations[language];
}
catch (Exception)
{
}
return result;
}
}
public class BalrondBattleHorn : MonoBehaviour, Hoverable, Interactable
{
public string m_name = "$tag_massivebattlehorn_bal";
public float m_useDistance = 2f;
public Transform m_attachPoint;
public string m_attachAnimation = "emote_drink";
public EffectList m_hornEffects;
public Vector3 m_detachOffset = new Vector3(0f, 0.5f, 0f);
private ZNetView m_nview;
private const float m_usageCooldown = 8f;
private const float m_useLockDuration = 2f;
private const string ZDOVarLastUseTime = "bal_horn_last_use_time";
private const string ZDOVarUseLockUntil = "bal_horn_use_lock_until";
private const string ZDOVarUsingPlayer = "bal_horn_using_player";
private void Awake()
{
m_nview = ((Component)this).GetComponent<ZNetView>();
if (!Object.op_Implicit((Object)(object)m_nview))
{
Debug.LogError((object)("BalrondBattleHorn missing ZNetView on " + ((Object)((Component)this).gameObject).name));
((Behaviour)this).enabled = false;
}
else
{
m_nview.Register<long>("RPC_RequestUse", (Action<long, long>)RPC_RequestUse);
m_nview.Register<long, float>("RPC_UseAccepted", (Action<long, long, float>)RPC_UseAccepted);
}
}
private void Start()
{
if ((Object)(object)m_nview == (Object)null || m_nview.GetZDO() == null)
{
((Behaviour)this).enabled = false;
}
}
public bool Interact(Humanoid user, bool hold, bool alt)
{
if (hold || (Object)(object)user == (Object)null || (Object)(object)user != (Object)(object)Player.m_localPlayer)
{
return false;
}
if ((Object)(object)m_nview == (Object)null || !m_nview.IsValid())
{
return false;
}
Player val = (Player)(object)((user is Player) ? user : null);
if ((Object)(object)val == (Object)null || (Object)(object)m_attachPoint == (Object)null)
{
return false;
}
if (!InUseDistance((Humanoid)(object)val))
{
return false;
}
if (((Character)val).IsEncumbered())
{
return false;
}
if (IsOnCooldown())
{
return false;
}
if (IsLockedByAnotherPlayer(val))
{
((Character)val).Message((MessageType)2, "$msg_blocked", 0, (Sprite)null);
return false;
}
m_nview.InvokeRPC("RPC_RequestUse", new object[1] { val.GetPlayerID() });
return true;
}
private void RPC_RequestUse(long sender, long playerID)
{
if (!m_nview.IsOwner())
{
return;
}
ZDO zDO = m_nview.GetZDO();
if (zDO != null)
{
float time = Time.time;
float @float = zDO.GetFloat("bal_horn_last_use_time", 0f);
float float2 = zDO.GetFloat("bal_horn_use_lock_until", 0f);
long @long = zDO.GetLong("bal_horn_using_player", 0L);
if (!(time - @float < 8f) && (!(float2 > time) || @long == 0L || @long == playerID))
{
zDO.Set("bal_horn_last_use_time", time);
zDO.Set("bal_horn_use_lock_until", time + 2f);
zDO.Set("bal_horn_using_player", playerID);
m_nview.InvokeRPC(ZNetView.Everybody, "RPC_UseAccepted", new object[2] { playerID, time });
}
}
}
private void RPC_UseAccepted(long sender, long playerID, float useTime)
{
//IL_0070: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
Player localPlayer = Player.m_localPlayer;
if (!((Object)(object)localPlayer == (Object)null) && localPlayer.GetPlayerID() == playerID && !((Object)(object)m_attachPoint == (Object)null) && InUseDistance((Humanoid)(object)localPlayer) && !((Character)localPlayer).IsEncumbered())
{
((Character)localPlayer).AttachStart(m_attachPoint, (GameObject)null, false, false, false, m_attachAnimation, m_detachOffset, (Transform)null);
if (m_hornEffects != null)
{
m_hornEffects.Create(((Component)this).transform.position, ((Component)this).transform.rotation, (Transform)null, 1f, -1);
}
}
}
public string GetHoverText()
{
Player localPlayer = Player.m_localPlayer;
if ((Object)(object)localPlayer == (Object)null || (Object)(object)m_attachPoint == (Object)null || (Object)(object)m_nview == (Object)null || !m_nview.IsValid())
{
return string.Empty;
}
if (IsOnCooldown())
{
return string.Empty;
}
if (!InUseDistance((Humanoid)(object)localPlayer))
{
return Localization.instance.Localize("<color=#888888>$piece_toofar</color>");
}
return Localization.instance.Localize(m_name + "\n[<color=yellow><b>$KEY_Use</b></color>] $piece_use");
}
public string GetHoverName()
{
return m_name;
}
public bool UseItem(Humanoid user, ItemData item)
{
return false;
}
private bool InUseDistance(Humanoid human)
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)human == (Object)null || (Object)(object)m_attachPoint == (Object)null)
{
return false;
}
return Vector3.Distance(((Component)human).transform.position, m_attachPoint.position) <= m_useDistance;
}
private bool IsOnCooldown()
{
if ((Object)(object)m_nview == (Object)null || !m_nview.IsValid())
{
return false;
}
ZDO zDO = m_nview.GetZDO();
if (zDO == null)
{
return false;
}
float @float = zDO.GetFloat("bal_horn_last_use_time", 0f);
return Time.time - @float < 8f;
}
private bool IsLockedByAnotherPlayer(Player player)
{
if ((Object)(object)player == (Object)null || (Object)(object)m_nview == (Object)null || !m_nview.IsValid())
{
return false;
}
ZDO zDO = m_nview.GetZDO();
if (zDO == null)
{
return false;
}
float @float = zDO.GetFloat("bal_horn_use_lock_until", 0f);
long @long = zDO.GetLong("bal_horn_using_player", 0L);
return @float > Time.time && @long != 0L && @long != player.GetPlayerID();
}
}
public class BalrondCardinalBusola : MonoBehaviour
{
public float m_bomRotationSpeed = 400f;
private void Start()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
float num = Utils.LerpStep(0.1f, 1f, EnvMan.instance.GetWindIntensity());
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(0f, ((Component)this).transform.position.y, 10500f);
Vector3 val2 = val - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val2)).normalized;
Quaternion val3 = Quaternion.LookRotation(normalized, Vector3.up);
((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val3, m_bomRotationSpeed * num * Time.deltaTime);
}
private void Update()
{
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0051: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0083: Unknown result type (might be due to invalid IL or missing references)
float num = Utils.LerpStep(0.1f, 1f, EnvMan.instance.GetWindIntensity());
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(0f, ((Component)this).transform.position.y, 10500f);
Vector3 val2 = val - ((Component)this).transform.position;
Vector3 normalized = ((Vector3)(ref val2)).normalized;
Quaternion val3 = Quaternion.LookRotation(normalized, Vector3.up);
((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val3, m_bomRotationSpeed * num * Time.deltaTime);
}
}
public class BalrondCardinalCompas : MonoBehaviour
{
public float m_bomRotationSpeed = 600f;
private void Start()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = Utils.LerpStep(0.1f, 1f, EnvMan.instance.GetWindIntensity());
Vector3 forward = Vector3.forward;
Quaternion val = Quaternion.LookRotation(forward, Vector3.up);
((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val, m_bomRotationSpeed * num * Time.deltaTime);
}
private void Update()
{
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = Utils.LerpStep(0.1f, 1f, EnvMan.instance.GetWindIntensity());
Vector3 forward = Vector3.forward;
Quaternion val = Quaternion.LookRotation(forward, Vector3.up);
((Component)this).transform.rotation = Quaternion.RotateTowards(((Component)this).transform.rotation, val, m_bomRotationSpeed * num * Time.deltaTime);
}
}
public class DatabaseAddMethods
{
public void AddItems(List<GameObject> items)
{
foreach (GameObject item in items)
{
AddItem(item);
}
}
public void AddRecipes(List<Recipe> recipes)
{
foreach (Recipe recipe in recipes)
{
AddRecipe(recipe);
}
}
public void AddStatuseffects(List<StatusEffect> statusEffects)
{
foreach (StatusEffect statusEffect in statusEffects)
{
AddStatus(statusEffect);
}
}
private bool IsObjectDBValid()
{
return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
}
private void AddStatus(StatusEffect status)
{
if (!IsObjectDBValid())
{
return;
}
if ((Object)(object)status != (Object)null)
{
if ((Object)(object)ObjectDB.instance.GetStatusEffect(status.m_nameHash) == (Object)null)
{
ObjectDB.instance.m_StatusEffects.Add(status);
}
else
{
Debug.Log((object)(Launch.projectName + ": " + ((Object)status).name + " - Status already in the game"));
}
}
else
{
Debug.LogError((object)(Launch.projectName + ": " + ((Object)status).name + " - Status not found"));
}
}
private void AddRecipe(Recipe recipe)
{
if (!IsObjectDBValid())
{
return;
}
if ((Object)(object)recipe != (Object)null)
{
if ((Object)(object)ObjectDB.instance.m_recipes.Find((Recipe x) => ((Object)x).name == ((Object)recipe).name) == (Object)null)
{
if ((Object)(object)recipe.m_item != (Object)null)
{
ObjectDB.instance.m_recipes.Add(recipe);
}
}
else
{
Debug.Log((object)(Launch.projectName + ": " + ((Object)recipe).name + " - Recipe with this name already in the Game"));
}
}
else
{
Debug.LogError((object)(Launch.projectName + ": " + ((Object)recipe).name + " - Recipe not found"));
}
}
private void AddItem(GameObject newPrefab)
{
if (!IsObjectDBValid())
{
return;
}
ItemDrop component = newPrefab.GetComponent<ItemDrop>();
if ((Object)(object)component != (Object)null)
{
if ((Object)(object)ObjectDB.instance.GetItemPrefab(((Object)newPrefab).name) == (Object)null)
{
ObjectDB.instance.m_items.Add(newPrefab);
Dictionary<int, GameObject> dictionary = (Dictionary<int, GameObject>)typeof(ObjectDB).GetField("m_itemByHash", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(ObjectDB.instance);
dictionary[((Object)newPrefab).name.GetHashCode()] = newPrefab;
}
else
{
Debug.LogWarning((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop already exist"));
}
}
else
{
Debug.LogError((object)(Launch.projectName + ": " + ((Object)newPrefab).name + " - ItemDrop not found on prefab"));
}
}
}
public class FxReplacment
{
private List<GameObject> allPrefabs;
private string projectName = "[BalrondBiomes]";
public void setInstance(List<GameObject> gameObjects)
{
allPrefabs = gameObjects;
}
public void ReplaceOnObject(GameObject gameObject)
{
if ((Object)(object)gameObject == (Object)null)
{
return;
}
SpawnArea component = gameObject.GetComponent<SpawnArea>();
if ((Object)(object)component != (Object)null)
{
EffectList spawnEffects = component.m_spawnEffects;
if (spawnEffects != null)
{
findEffectsAndChange(spawnEffects.m_effectPrefabs);
}
}
Destructible component2 = gameObject.GetComponent<Destructible>();
if ((Object)(object)component2 != (Object)null)
{
EffectList hitEffect = component2.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
EffectList destroyedEffect = component2.m_destroyedEffect;
if (destroyedEffect != null)
{
findEffectsAndChange(destroyedEffect.m_effectPrefabs);
}
}
Projectile component3 = gameObject.GetComponent<Projectile>();
if ((Object)(object)component3 != (Object)null)
{
EffectList hitEffects = component3.m_hitEffects;
if (hitEffects != null)
{
findEffectsAndChange(hitEffects.m_effectPrefabs);
}
EffectList hitWaterEffects = component3.m_hitWaterEffects;
if (hitWaterEffects != null)
{
findEffectsAndChange(hitWaterEffects.m_effectPrefabs);
}
EffectList spawnOnHitEffects = component3.m_spawnOnHitEffects;
if (spawnOnHitEffects != null)
{
findEffectsAndChange(spawnOnHitEffects.m_effectPrefabs);
}
}
}
public void ReplaceOnVegetation(GameObject gameObject)
{
Pickable component = gameObject.GetComponent<Pickable>();
if ((Object)(object)component != (Object)null)
{
fixPlant(component);
}
Destructible component2 = gameObject.GetComponent<Destructible>();
if ((Object)(object)component2 != (Object)null)
{
fixPDestructable(component2);
}
MineRock5 component3 = gameObject.GetComponent<MineRock5>();
if ((Object)(object)component3 != (Object)null)
{
fixMineRock5(component3);
}
MineRock component4 = gameObject.GetComponent<MineRock>();
if ((Object)(object)component4 != (Object)null)
{
fixMineRock(component4);
}
}
private void fixPlant(Pickable pickable)
{
EffectList pickEffector = pickable.m_pickEffector;
if (pickEffector != null)
{
findEffectsAndChange(pickEffector.m_effectPrefabs);
}
}
private void fixPDestructable(Destructible minerock5)
{
EffectList hitEffect = minerock5.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
EffectList destroyedEffect = minerock5.m_destroyedEffect;
if (destroyedEffect != null)
{
findEffectsAndChange(destroyedEffect.m_effectPrefabs);
}
}
private void fixMineRock5(MineRock5 minerock5)
{
EffectList hitEffect = minerock5.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
EffectList destroyedEffect = minerock5.m_destroyedEffect;
if (destroyedEffect != null)
{
findEffectsAndChange(destroyedEffect.m_effectPrefabs);
}
}
private void fixMineRock(MineRock minerock5)
{
EffectList hitEffect = minerock5.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
EffectList destroyedEffect = minerock5.m_destroyedEffect;
if (destroyedEffect != null)
{
findEffectsAndChange(destroyedEffect.m_effectPrefabs);
}
}
public void ReplaceOnMonster(GameObject gameObject)
{
if ((Object)(object)gameObject == (Object)null)
{
Debug.LogWarning((object)(projectName + ":: GameObject not found"));
return;
}
Humanoid component = gameObject.GetComponent<Humanoid>();
if ((Object)(object)component == (Object)null)
{
Debug.LogWarning((object)(projectName + ":: GameObject not found"));
return;
}
EffectList dropEffects = component.m_dropEffects;
if (dropEffects != null)
{
findEffectsAndChange(dropEffects.m_effectPrefabs);
}
EffectList backstabHitEffects = ((Character)component).m_backstabHitEffects;
if (backstabHitEffects != null)
{
findEffectsAndChange(backstabHitEffects.m_effectPrefabs);
}
EffectList consumeItemEffects = component.m_consumeItemEffects;
if (consumeItemEffects != null)
{
findEffectsAndChange(consumeItemEffects.m_effectPrefabs);
}
EffectList critHitEffects = ((Character)component).m_critHitEffects;
if (critHitEffects != null)
{
findEffectsAndChange(critHitEffects.m_effectPrefabs);
}
EffectList deathEffects = ((Character)component).m_deathEffects;
if (deathEffects != null)
{
findEffectsAndChange(deathEffects.m_effectPrefabs);
}
EffectList hitEffects = ((Character)component).m_hitEffects;
if (hitEffects != null)
{
findEffectsAndChange(hitEffects.m_effectPrefabs);
}
EffectList jumpEffects = ((Character)component).m_jumpEffects;
if (jumpEffects != null)
{
findEffectsAndChange(jumpEffects.m_effectPrefabs);
}
EffectList perfectBlockEffect = component.m_perfectBlockEffect;
if (perfectBlockEffect != null)
{
findEffectsAndChange(perfectBlockEffect.m_effectPrefabs);
}
EffectList pickupEffects = component.m_pickupEffects;
if (pickupEffects != null)
{
findEffectsAndChange(pickupEffects.m_effectPrefabs);
}
EffectList slideEffects = ((Character)component).m_slideEffects;
if (slideEffects != null)
{
findEffectsAndChange(slideEffects.m_effectPrefabs);
}
EffectList tarEffects = ((Character)component).m_tarEffects;
if (tarEffects != null)
{
findEffectsAndChange(tarEffects.m_effectPrefabs);
}
EffectList waterEffects = ((Character)component).m_waterEffects;
if (waterEffects != null)
{
findEffectsAndChange(waterEffects.m_effectPrefabs);
}
FootStep component2 = gameObject.GetComponent<FootStep>();
if (!((Object)(object)component2 != (Object)null))
{
return;
}
List<StepEffect> effects = component2.m_effects;
foreach (StepEffect item in effects)
{
GameObject[] effectPrefabs = item.m_effectPrefabs;
List<GameObject> list = new List<GameObject>();
list.AddRange(effectPrefabs);
for (int i = 0; i < list.Count; i++)
{
if ((Object)(object)list[i] != (Object)null)
{
string name = ((Object)list[i]).name;
GameObject val = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
if (!((Object)(object)val == (Object)null))
{
list[i] = val;
}
}
}
}
}
public void ReplaceOnItem(GameObject gameObject)
{
if ((Object)(object)gameObject == (Object)null)
{
return;
}
ItemDrop component = gameObject.GetComponent<ItemDrop>();
if (!((Object)(object)component == (Object)null))
{
EffectList hitEffect = component.m_itemData.m_shared.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
EffectList hitTerrainEffect = component.m_itemData.m_shared.m_hitTerrainEffect;
if (hitTerrainEffect != null)
{
findEffectsAndChange(hitTerrainEffect.m_effectPrefabs);
}
EffectList holdStartEffect = component.m_itemData.m_shared.m_holdStartEffect;
if (holdStartEffect != null)
{
findEffectsAndChange(holdStartEffect.m_effectPrefabs);
}
EffectList trailStartEffect = component.m_itemData.m_shared.m_trailStartEffect;
if (trailStartEffect != null)
{
findEffectsAndChange(trailStartEffect.m_effectPrefabs);
}
EffectList blockEffect = component.m_itemData.m_shared.m_blockEffect;
if (blockEffect != null)
{
findEffectsAndChange(blockEffect.m_effectPrefabs);
}
}
}
public void ReplaceFxOnPiece(GameObject gameObject)
{
if ((Object)(object)gameObject == (Object)null)
{
return;
}
Piece component = gameObject.GetComponent<Piece>();
if ((Object)(object)component != (Object)null)
{
EffectList placeEffect = component.m_placeEffect;
if (placeEffect != null)
{
findEffectsAndChange(placeEffect.m_effectPrefabs);
}
}
WearNTear component2 = gameObject.GetComponent<WearNTear>();
if ((Object)(object)component2 != (Object)null)
{
EffectList hitEffect = component2.m_hitEffect;
if (hitEffect != null)
{
findEffectsAndChange(hitEffect.m_effectPrefabs);
}
}
}
private void findEffectsAndChange(EffectData[] effects)
{
if (effects == null || effects.Length == 0)
{
return;
}
foreach (EffectData val in effects)
{
if ((Object)(object)val.m_prefab != (Object)null)
{
string name = ((Object)val.m_prefab).name;
GameObject val2 = allPrefabs.Find((GameObject x) => ((Object)x).name == name);
if (!((Object)(object)val2 == (Object)null))
{
val.m_prefab = val2;
}
}
}
}
}
public class ModResourceLoader
{
public AssetBundle assetBundle;
public List<GameObject> buildPrefabs = new List<GameObject>();
public List<GameObject> plantPrefabs = new List<GameObject>();
public List<GameObject> itemPrefabs = new List<GameObject>();
public List<GameObject> monsterPrefabs = new List<GameObject>();
public List<GameObject> vegetationPrefabs = new List<GameObject>();
public List<GameObject> clutterPrefabs = new List<GameObject>();
public List<GameObject> locationPrefabs = new List<GameObject>();
public List<GameObject> roomPrefabs = new List<GameObject>();
public List<GameObject> vfxPrefabs = new List<GameObject>();
public List<MappedEffectList> instructions = new List<MappedEffectList>();
public FxReplacment fxReplacment = null;
public List<Recipe> recipes = new List<Recipe>();
public List<StatusEffect> statusEffects = new List<StatusEffect>();
public StatusEffect newBarleyStatus = null;
public ShaderReplacment shaderReplacment = new ShaderReplacment();
public Sprite newLogo = null;
public void loadAssets()
{
assetBundle = GetAssetBundleFromResources("balrondwindchasers");
string text = "Assets/Custom/BalrondWindChasers/";
loadPieces(text);
loadItems(text);
loadOther(text);
loadInstructions(text);
prepareOtherEffects(text);
}
public void AddPrefabsToZnetScene(ZNetScene zNetScene)
{
zNetScene.m_prefabs.AddRange(vegetationPrefabs);
foreach (GameObject gm in itemPrefabs)
{
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm).name);
if ((Object)(object)val == (Object)null)
{
zNetScene.m_prefabs.Add(gm);
}
else
{
Debug.LogWarning((object)("Object exists: " + ((Object)gm).name));
}
}
foreach (GameObject gm2 in buildPrefabs)
{
GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm2).name);
if ((Object)(object)val2 == (Object)null)
{
zNetScene.m_prefabs.Add(gm2);
}
else
{
Debug.LogWarning((object)("Object exists: " + ((Object)gm2).name));
}
}
foreach (GameObject gm3 in vfxPrefabs)
{
GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == ((Object)gm3).name);
if ((Object)(object)val3 == (Object)null)
{
zNetScene.m_prefabs.Add(gm3);
}
else
{
Debug.LogWarning((object)("Object exists: " + ((Object)gm3).name));
}
}
zNetScene.m_prefabs.RemoveAll((GameObject x) => (Object)(object)x == (Object)null);
addPlantstoCultivator(zNetScene);
setupBuildPiecesList(zNetScene);
setCompasVFX(zNetScene);
setBalrondWindControler(zNetScene);
setBalrondBattleHorn(zNetScene);
}
private void setupBuildPiecesList(ZNetScene zNetScene)
{
string[] array = new string[4] { "Hammer", "HammerIron", "HammerDverger", "HammerBlackmetal" };
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Hammer");
PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
string[] array2 = array;
foreach (string name in array2)
{
addBuildpiecesToOtherHammer(name, buildPieces, zNetScene);
}
List<GameObject> pieces = buildPieces.m_pieces;
foreach (GameObject buildPrefab in buildPrefabs)
{
setupRavenGuide(buildPrefab, zNetScene.m_prefabs);
AddToBuildList(buildPrefab, pieces);
}
}
private void addBuildpiecesToOtherHammer(string name, PieceTable pieceTable, ZNetScene zNetScene)
{
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == name);
if (!((Object)(object)val == (Object)null))
{
val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces = pieceTable;
}
}
public void setupRavenGuide(GameObject gameObject, List<GameObject> gameObjects)
{
GameObject val = null;
Transform val2 = gameObject.transform.Find("GuidePoint");
if ((Object)(object)val2 == (Object)null)
{
return;
}
GameObject val3 = gameObjects.Find((GameObject x) => ((Object)x).name == "piece_workbench");
if ((Object)(object)val3 != (Object)null)
{
GameObject gameObject2 = ((Component)val3.transform.Find("GuidePoint")).gameObject;
if ((Object)(object)gameObject2 != (Object)null)
{
GuidePoint component = gameObject2.GetComponent<GuidePoint>();
if ((Object)(object)component != (Object)null)
{
val = component.m_ravenPrefab;
}
}
}
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)"Ravens not found");
}
else
{
((Component)val2).GetComponent<GuidePoint>().m_ravenPrefab = val;
}
}
public void setupBuildPiecesListDB()
{
GameObject val = ObjectDB.instance.m_items.Find((GameObject x) => ((Object)x).name == "Hammer");
List<GameObject> pieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
foreach (GameObject buildPrefab in buildPrefabs)
{
AddToBuildList(buildPrefab, pieces);
}
}
private void AddToBuildList(GameObject prefab, List<GameObject> buildPieces)
{
if ((Object)(object)buildPieces.Find((GameObject x) => ((Object)x).name == ((Object)prefab).name) == (Object)null)
{
buildPieces.Add(prefab);
}
}
private void addPlantstoCultivator(ZNetScene zNetScene)
{
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "Cultivator");
PieceTable buildPieces = val.GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces;
List<GameObject> pieces = buildPieces.m_pieces;
foreach (GameObject plantPrefab in plantPrefabs)
{
pieces.Add(plantPrefab);
}
}
public void FixAllFx(FxReplacment fxReplacment)
{
this.fxReplacment = fxReplacment;
fixBuildPiecesFX();
fixVegetationFX();
fixItemFX();
fixMonsterFX();
fixOtherFX();
}
private void loadStatusFromPotion()
{
string[] source = new string[0];
foreach (GameObject itemPrefab in itemPrefabs)
{
if (source.Contains(((Object)itemPrefab).name))
{
ItemDrop component = itemPrefab.GetComponent<ItemDrop>();
SharedData shared = component.m_itemData.m_shared;
checkForStatus(shared.m_consumeStatusEffect);
checkForStatus(shared.m_setStatusEffect);
checkForStatus(shared.m_equipStatusEffect);
checkForStatus(shared.m_attackStatusEffect);
}
}
Debug.Log((object)("Loaded Potion status: " + statusEffects.Count));
}
private void checkForStatus(StatusEffect status)
{
if ((Object)(object)status != (Object)null)
{
statusEffects.Add(status);
}
}
private void fixVegetationFX()
{
foreach (GameObject vegetationPrefab in vegetationPrefabs)
{
fxReplacment.ReplaceOnVegetation(vegetationPrefab);
}
}
private void fixBuildPiecesFX()
{
foreach (GameObject buildPrefab in buildPrefabs)
{
fxReplacment.ReplaceFxOnPiece(buildPrefab);
}
}
private void fixItemFX()
{
foreach (GameObject itemPrefab in itemPrefabs)
{
fxReplacment.ReplaceOnItem(itemPrefab);
}
}
private void fixMonsterFX()
{
foreach (GameObject monsterPrefab in monsterPrefabs)
{
fxReplacment.ReplaceOnMonster(monsterPrefab);
}
}
private void fixOtherFX()
{
foreach (GameObject vfxPrefab in vfxPrefabs)
{
fxReplacment.ReplaceOnObject(vfxPrefab);
}
}
private AssetBundle GetAssetBundleFromResources(string filename)
{
Assembly executingAssembly = Assembly.GetExecutingAssembly();
string name = executingAssembly.GetManifestResourceNames().Single((string str) => str.EndsWith(filename));
using Stream stream = executingAssembly.GetManifestResourceStream(name);
return AssetBundle.LoadFromStream(stream);
}
private void loadPieces(string basePath)
{
string text = basePath + "pieces/";
string[] buildPieces = BuildPieceList.buildPieces;
string[] array = buildPieces;
foreach (string text2 in array)
{
GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Could not find piece with name: " + text2));
continue;
}
ShaderReplacment.Replace(val);
buildPrefabs.Add(val);
}
}
private void loadInstructions(string basePath)
{
string text = basePath + "Instructions/";
string[] buildPieces = BuildPieceList.buildPieces;
}
private void loadItems(string basePath)
{
string text = basePath + "items/";
string[] array = new string[2] { "Compass_bal", "BattleHorn_bal" };
string[] array2 = array;
foreach (string text2 in array2)
{
GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Could not find item with name: " + text2));
continue;
}
ShaderReplacment.Replace(val);
itemPrefabs.Add(val);
}
}
private void prepareOtherEffects(string mainPath)
{
string[] array = new string[1] { "SE_Compass_bal" };
string[] array2 = array;
foreach (string text in array2)
{
StatusEffect val = (StatusEffect)(object)assetBundle.LoadAsset<SE_Stats>(mainPath + "Status/" + text + ".asset");
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Satus not found: " + text));
}
else
{
statusEffects.Add(val);
}
}
}
private void loadOther(string basePath)
{
string text = basePath + "vfx/";
string[] array = new string[3] { "vfx_compas_bal", "sfx_horn_item_bal", "sfx_horn_piece_bal" };
string[] array2 = array;
foreach (string text2 in array2)
{
GameObject val = assetBundle.LoadAsset<GameObject>(text + text2 + ".prefab");
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Could not find object with name: " + text2));
continue;
}
ShaderReplacment.Replace(val);
vfxPrefabs.Add(val);
}
}
public void setBalrondBattleHorn(ZNetScene zNetScene)
{
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Expected O, but got Unknown
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_battlehorn_bal");
if (!((Object)(object)val.GetComponent<BalrondBattleHorn>() == (Object)null))
{
return;
}
Debug.Log((object)"Setting up battle horn ");
WearNTear component = val.GetComponent<WearNTear>();
if (!((Object)(object)component == (Object)null))
{
BalrondBattleHorn balrondBattleHorn = val.GetComponent<BalrondBattleHorn>();
if ((Object)(object)balrondBattleHorn == (Object)null)
{
balrondBattleHorn = val.AddComponent<BalrondBattleHorn>();
}
balrondBattleHorn.m_hornEffects = component.m_switchEffect;
balrondBattleHorn.m_attachPoint = ((Component)balrondBattleHorn).transform.Find("attachpoint");
balrondBattleHorn.m_attachAnimation = "emote_drink";
component.m_switchEffect = new EffectList();
}
}
public void setBalrondWindControler(ZNetScene zNetScene)
{
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "weathervane_bal");
if ((Object)(object)val.GetComponent<BalrondWindControler>() == (Object)null)
{
Debug.Log((object)"Setting up weather vane");
transferWindmilToControler(val, zNetScene);
}
GameObject val2 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "decowindmill_bal");
if ((Object)(object)val2.GetComponent<BalrondWindControler>() == (Object)null)
{
Debug.Log((object)"Setting up decowindmill");
transferWindmilToControler(val2, zNetScene);
}
GameObject val3 = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "piece_flag1_bal");
if ((Object)(object)val3.GetComponent<BalrondWindControler>() == (Object)null)
{
Debug.Log((object)"Setting up flag");
transferWindmilToControler(val3, zNetScene);
}
}
public void setCompasVFX(ZNetScene zNetScene)
{
GameObject val = zNetScene.m_prefabs.Find((GameObject x) => ((Object)x).name == "vfx_compas_bal");
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)"CompasVFX not found");
}
Transform val2 = val.transform.Find("pivot").Find("Compas");
if ((Object)(object)val2 == (Object)null)
{
Debug.LogWarning((object)"Compas Transform not found");
}
BalrondCardinalCompas component = ((Component)val2).GetComponent<BalrondCardinalCompas>();
if ((Object)(object)component == (Object)null)
{
((Component)val2).gameObject.AddComponent<BalrondCardinalCompas>();
}
Transform val3 = val.transform.Find("pivot").Find("Busola");
if ((Object)(object)val3 == (Object)null)
{
Debug.LogWarning((object)"Busola Transform not found");
}
BalrondCardinalBusola component2 = ((Component)val3).GetComponent<BalrondCardinalBusola>();
if ((Object)(object)component2 == (Object)null)
{
((Component)val3).gameObject.AddComponent<BalrondCardinalBusola>();
}
}
private void transferWindmilToControler(GameObject gameObject, ZNetScene zNetScene)
{
Windmill component = gameObject.GetComponent<Windmill>();
if (!((Object)(object)component == (Object)null))
{
BalrondWindControler balrondWindControler = gameObject.GetComponent<BalrondWindControler>();
if ((Object)(object)balrondWindControler == (Object)null)
{
balrondWindControler = gameObject.AddComponent<BalrondWindControler>();
}
balrondWindControler.m_propeller = component.m_propeller;
balrondWindControler.m_bom = component.m_bom;
balrondWindControler.m_kompas = component.m_grindstone;
balrondWindControler.m_sfxLoops = component.m_sfxLoops;
if (((Object)gameObject).name == "weathervane_bal")
{
balrondWindControler.m_windDirection = true;
}
Object.DestroyImmediate((Object)(object)component);
}
}
}
public class ShaderReplacment
{
public static List<GameObject> prefabsToReplaceShader = new List<GameObject>();
public static List<Material> materialsInPrefabs = new List<Material>();
public string[] shaderlist = new string[49]
{
"Custom/AlphaParticle", "Custom/Blob", "Custom/Bonemass", "Custom/Clouds", "Custom/Creature", "Custom/Decal", "Custom/Distortion", "Custom/Flow", "Custom/FlowOpaque", "Custom/Grass",
"Custom/GuiScroll", "Custom/Heightmap", "Custom/icon", "Custom/InteriorSide", "Custom/LitGui", "Custom/LitParticles", "Custom/mapshader", "Custom/ParticleDecal", "Custom/Piece", "Custom/Player",
"Custom/Rug", "Custom/ShadowBlob", "Custom/SkyboxProcedural", "Custom/SkyObject", "Custom/StaticRock", "Custom/Tar", "Custom/Trilinearmap", "Custom/UI/BGBlur", "Custom/Vegetation", "Custom/Water",
"Custom/WaterBottom", "Custom/WaterMask", "Custom/Yggdrasil", "Custom/Yggdrasil/root", "Hidden/BlitCopyHDRTonemap", "Hidden/Dof/DepthOfFieldHdr", "Hidden/Dof/DX11Dof", "Hidden/Internal-Loading", "Hidden/Internal-UIRDefaultWorld", "Hidden/SimpleClear",
"Hidden/SunShaftsComposite", "Lux Lit Particles/ Bumped", "Lux Lit Particles/ Tess Bumped", "Particles/Standard Surface2", "Particles/Standard Unlit2", "Standard TwoSided", "ToonDeferredShading2017", "Unlit/DepthWrite", "Unlit/Lighting"
};
public static List<Shader> shaders = new List<Shader>();
private static readonly HashSet<Shader> CachedShaders = new HashSet<Shader>();
public static bool debug = true;
public static Shader findShader(string name)
{
Shader[] array = Resources.FindObjectsOfTypeAll<Shader>();
if (array.Length == 0)
{
Debug.LogWarning((object)"SHADER LIST IS EMPTY!");
return null;
}
if (debug)
{
}
return shaders.Find((Shader x) => ((Object)x).name == name);
}
public static Shader GetShaderByName(string name)
{
return shaders.Find((Shader x) => ((Object)x).name == name.Trim());
}
public static void debugShaderList(List<Shader> shadersRes)
{
foreach (Shader shadersRe in shadersRes)
{
Debug.LogWarning((object)("SHADER NAME IS: " + ((Object)shadersRe).name));
}
debug = false;
}
public static void Replace(GameObject gameObject)
{
prefabsToReplaceShader.Add(gameObject);
GetMaterialsInPrefab(gameObject);
}
public static void GetMaterialsInPrefab(GameObject gameObject)
{
Renderer[] componentsInChildren = gameObject.GetComponentsInChildren<Renderer>(true);
Renderer[] array = componentsInChildren;
foreach (Renderer val in array)
{
Material[] sharedMaterials = val.sharedMaterials;
if (sharedMaterials == null || sharedMaterials.Length == 0)
{
continue;
}
Material[] array2 = sharedMaterials;
foreach (Material val2 in array2)
{
if ((Object)(object)val2 != (Object)null)
{
materialsInPrefabs.Add(val2);
}
}
}
}
public static void getMeShaders()
{
AssetBundle[] array = Resources.FindObjectsOfTypeAll<AssetBundle>();
AssetBundle[] array2 = array;
foreach (AssetBundle val in array2)
{
IEnumerable<Shader> enumerable3;
try
{
IEnumerable<Shader> enumerable2;
if (!val.isStreamedSceneAssetBundle || !Object.op_Implicit((Object)(object)val))
{
IEnumerable<Shader> enumerable = val.LoadAllAssets<Shader>();
enumerable2 = enumerable;
}
else
{
enumerable2 = from shader in ((IEnumerable<string>)val.GetAllAssetNames()).Select((Func<string, Shader>)val.LoadAsset<Shader>)
where (Object)(object)shader != (Object)null
select shader;
}
enumerable3 = enumerable2;
}
catch (Exception)
{
continue;
}
if (enumerable3 == null)
{
continue;
}
foreach (Shader item in enumerable3)
{
CachedShaders.Add(item);
}
}
}
public static void runMaterialFix()
{
getMeShaders();
shaders.AddRange(CachedShaders);
foreach (Material materialsInPrefab in materialsInPrefabs)
{
Shader shader = materialsInPrefab.shader;
if (!((Object)(object)shader == (Object)null))
{
string name = ((Object)shader).name;
if (!(name == "Standard") && name.Contains("Balrond"))
{
setProperValue(materialsInPrefab, name);
}
}
}
}
private static void setProperValue(Material material, string shaderName)
{
string name = shaderName.Replace("Balrond", "Custom");
name = checkNaming(name);
Shader shaderByName = GetShaderByName(name);
if ((Object)(object)shaderByName == (Object)null)
{
Debug.LogWarning((object)("Shader not found " + name));
}
else
{
material.shader = shaderByName;
}
}
private static string checkNaming(string name)
{
string result = name;
if (name.Contains("Bumped"))
{
result = name.Replace("Custom", "Lux Lit Particles");
}
if (name.Contains("Tess Bumped"))
{
result = name.Replace("Custom", "Lux Lit Particles");
}
if (name.Contains("Standard Surface"))
{
result = name.Replace("Custom", "Particles");
result = result.Replace("Standard Surface2", "Standard Surface");
}
if (name.Contains("Standard Unlit"))
{
result = name.Replace("Custom", "Particles");
result = result.Replace("Standard Unlit", "Standard Unlit2");
result = result.Replace("Standard Unlit22", "Standard Unlit2");
}
return result;
}
}
public class TableMapper
{
public static CraftingStation cauldron;
public static CraftingStation workbench;
public static CraftingStation heavyWorkbench;
public static CraftingStation forge;
public static CraftingStation ironworks;
public static CraftingStation blackforge;
public static CraftingStation stoneCutter;
public static CraftingStation artisian;
public static CraftingStation magetable;
public static CraftingStation runeforge;
public static CraftingStation tannery;
public static CraftingStation fletcher;
public static CraftingStation grill;
public static CraftingStation alchemylab;
public static List<GameObject> pieces = new List<GameObject>();
public static void setupTables(List<GameObject> list)
{
pieces = list;
prepareTables();
}
private static CraftingStation FindStation(List<GameObject> list, string name)
{
GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
if ((Object)(object)val != (Object)null)
{
return val.GetComponent<CraftingStation>();
}
Debug.LogWarning((object)("TableMapper - Station not found: " + name));
return null;
}
private static void prepareTables()
{
cauldron = FindStation(pieces, "piece_cauldron");
workbench = FindStation(pieces, "piece_workbench");
heavyWorkbench = FindStation(pieces, "piece_heavy_workbench_bal");
forge = FindStation(pieces, "forge");
ironworks = FindStation(pieces, "piece_metalworks_bal");
blackforge = FindStation(pieces, "blackforge");
stoneCutter = FindStation(pieces, "piece_stonecutter");
artisian = FindStation(pieces, "piece_artisanstation");
runeforge = FindStation(pieces, "piece_runeforge_bal");
magetable = FindStation(pieces, "piece_magetable");
fletcher = FindStation(pieces, "piece_fletcher_bal");
}
}
public class JsonLoader
{
public string defaultPath = string.Empty;
public void loadJson()
{
LoadTranslations();
justDefaultPath();
}
public void justDefaultPath()
{
string configPath = Paths.ConfigPath;
string text = Path.Combine(configPath, "BalrondWindChasers-translation/");
defaultPath = text;
}
public void createDefaultPath()
{
string configPath = Paths.ConfigPath;
string text = Path.Combine(configPath, "BalrondWindChasers-translation/");
if (!Directory.Exists(text))
{
CreateFolder(text);
}
else
{
Debug.Log((object)("BalrondWindChasers: Folder already exists: " + text));
}
defaultPath = text;
}
private string[] jsonFilePath(string folderName, string extension)
{
string configPath = Paths.ConfigPath;
string text = Path.Combine(configPath, "BalrondWindChasers-translation/");
if (!Directory.Exists(text))
{
CreateFolder(text);
}
else
{
Debug.Log((object)("BalrondWindChasers: Folder already exists: " + text));
}
string[] files = Directory.GetFiles(text, extension);
Debug.Log((object)("BalrondWindChasers:" + folderName + " Json Files Found: " + files.Length));
return files;
}
private static void CreateFolder(string path)
{
try
{
Directory.CreateDirectory(path);
Debug.Log((object)"BalrondWindChasers: Folder created successfully.");
}
catch (Exception ex)
{
Debug.Log((object)("BalrondWindChasers: Error creating folder: " + ex.Message));
}
}
private void LoadTranslations()
{
int num = 0;
string[] array = jsonFilePath("Translation", "*.json");
foreach (string text in array)
{
string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(text);
string json = File.ReadAllText(text);
JsonData jsonData = JsonMapper.ToObject(json);
Dictionary<string, string> dictionary = new Dictionary<string, string>();
foreach (string key in jsonData.Keys)
{
dictionary[key] = jsonData[key].ToString();
}
if (dictionary != null)
{
BalrondTranslator.translations.Add(fileNameWithoutExtension, dictionary);
Debug.Log((object)("BalrondWindChasers: Json Files Language: " + fileNameWithoutExtension));
num++;
}
else
{
Debug.LogError((object)("BalrondWindChasers: Loading FAILED file: " + text));
}
}
Debug.Log((object)("BalrondWindChasers: Translation JsonFiles Loaded: " + num));
}
}
[BepInPlugin("balrond.astafaraios.BalrondWindChasers", "BalrondWindChasers", "1.0.5")]
public class Launch : BaseUnityPlugin
{
[HarmonyPatch(typeof(Player), "UseStamina")]
private class Player_UseStamina
{
private static bool Prefix()
{
if (Player.m_debugMode && ((Terminal)Console.instance).IsCheatsEnabled())
{
return false;
}
return true;
}
}
[HarmonyPriority(800)]
[HarmonyPatch(typeof(Localization), "SetupLanguage")]
private class Translation_SetupLanguage
{
private static void Prefix(Localization __instance, string language)
{
Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
if ("English" != language)
{
Debug.Log((object)("BalrondWindChasers: Language is: " + language));
Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
if (language2 != null)
{
dictionary = language2;
}
else
{
Debug.Log((object)"BalrondWindChasers: Did not find translation file loading English");
}
}
if (dictionary != null)
{
foreach (KeyValuePair<string, string> item in dictionary)
{
__instance.AddWord(item.Key, item.Value);
}
return;
}
Debug.LogWarning((object)"BalrondWindChasers: No translation file found!");
}
}
[HarmonyPriority(800)]
[HarmonyPatch(typeof(Localization), "LoadCSV")]
private class Translation_LoadCSV
{
private static void Prefix(Localization __instance, string language)
{
Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
if ("English" != language)
{
Debug.Log((object)("BalrondWindChasers: Language is: " + language));
Dictionary<string, string> language2 = BalrondTranslator.getLanguage(language);
if (language2 != null)
{
dictionary = language2;
}
else
{
Debug.Log((object)"BalrondWindChasers: Did not find translation file loading English");
}
}
if (dictionary != null)
{
foreach (KeyValuePair<string, string> item in dictionary)
{
__instance.AddWord(item.Key, item.Value);
}
return;
}
Debug.LogWarning((object)"BalrondWindChasers: No translation file found!");
}
}
[HarmonyPatch(typeof(FejdStartup), "SetupGui")]
private class FejdStartup_SetupGUI
{
private static void Postfix()
{
string selectedLanguage = Localization.instance.GetSelectedLanguage();
Dictionary<string, string> dictionary = BalrondTranslator.getLanguage("English");
if ("English" != selectedLanguage)
{
Debug.Log((object)("BalrondWindChasers: Language is: " + selectedLanguage));
Dictionary<string, string> language = BalrondTranslator.getLanguage(selectedLanguage);
if (language != null)
{
dictionary = language;
}
else
{
Debug.Log((object)"BalrondWindChasers: Did not find translation file loading English");
}
}
if (dictionary != null)
{
foreach (KeyValuePair<string, string> item in dictionary)
{
Localization.instance.AddWord(item.Key, item.Value);
}
return;
}
Debug.LogWarning((object)"BalrondWindChasers: No translation file found!");
}
}
[HarmonyPatch(typeof(AudioMan), "Awake")]
private static class AudioMan_Awake_Patch
{
private static void Postfix(AudioMan __instance)
{
foreach (GameObject itemPrefab in modResourceLoader.itemPrefabs)
{
AudioSource[] componentsInChildren = itemPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val in componentsInChildren)
{
val.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
}
}
foreach (GameObject buildPrefab in modResourceLoader.buildPrefabs)
{
AudioSource[] componentsInChildren2 = buildPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val2 in componentsInChildren2)
{
val2.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
}
}
foreach (GameObject monsterPrefab in modResourceLoader.monsterPrefabs)
{
AudioSource[] componentsInChildren3 = monsterPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val3 in componentsInChildren3)
{
val3.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
}
}
foreach (GameObject vfxPrefab in modResourceLoader.vfxPrefabs)
{
AudioSource[] componentsInChildren4 = vfxPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val4 in componentsInChildren4)
{
val4.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
}
}
foreach (GameObject vegetationPrefab in modResourceLoader.vegetationPrefabs)
{
AudioSource[] componentsInChildren5 = vegetationPrefab.GetComponentsInChildren<AudioSource>(true);
foreach (AudioSource val5 in componentsInChildren5)
{
val5.outputAudioMixerGroup = __instance.m_masterMixer.outputAudioMixerGroup;
}
}
}
}
[HarmonyPatch(typeof(GameCamera), "Awake")]
private class GameCamers_Awake
{
private static void Postfix(GameCamera __instance)
{
__instance.m_minWaterDistance = -1000f;
}
}
[HarmonyPatch(typeof(ObjectDB), "CopyOtherDB")]
public static class Object_CopyOtherDB_Path
{
public static void Postfix()
{
if (IsObjectDBValid())
{
modResourceLoader.setupBuildPiecesListDB();
databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
databaseAddMethods.AddRecipes(modResourceLoader.recipes);
}
}
}
[HarmonyPatch(typeof(ObjectDB), "Awake")]
public static class ObjectDB_Awake_Path
{
public static void Postfix()
{
if (IsObjectDBValid())
{
modResourceLoader.setupBuildPiecesListDB();
recipeFactory.createRecipes(ObjectDB.instance.m_items, modResourceLoader.itemPrefabs);
modResourceLoader.recipes.AddRange(recipeFactory.recipes);
databaseAddMethods.AddItems(modResourceLoader.itemPrefabs);
databaseAddMethods.AddStatuseffects(modResourceLoader.statusEffects);
databaseAddMethods.AddRecipes(modResourceLoader.recipes);
ObjectDB.instance.m_recipes.Sort(SortByScore);
}
}
private static int SortByScore(Recipe p1, Recipe p2)
{
if ((Object)(object)p1.m_item == (Object)null)
{
return 0;
}
if ((Object)(object)p2.m_item == (Object)null)
{
return 1;
}
return ((Object)p1.m_item).name.CompareTo(((Object)p2.m_item).name);
}
}
[HarmonyPatch(typeof(ZNetScene), "Awake")]
public static class ZNetScene_Awake_Path
{
public static void Prefix(ZNetScene __instance)
{
//IL_006e: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)__instance == (Object)null)
{
Debug.LogWarning((object)(projectName + ": No ZnetScene found"));
return;
}
fxReplacment.setInstance(__instance.m_prefabs);
modResourceLoader.FixAllFx(fxReplacment);
modResourceLoader.AddPrefabsToZnetScene(__instance);
if (!hasSpawned)
{
buildPieceBuilder.SetupBuildPieces(__instance.m_prefabs);
if (!new ZNet().IsDedicated())
{
ShaderReplacment.runMaterialFix();
hasSpawned = true;
}
}
}
}
private readonly Harmony harmony = new Harmony("balrond.astafaraios.BalrondWindChasers");
public const string PluginGUID = "balrond.astafaraios.BalrondWindChasers";
public const string PluginName = "BalrondWindChasers";
public const string PluginVersion = "1.0.5";
public static ModResourceLoader modResourceLoader = new ModResourceLoader();
public static RecipeFactory recipeFactory = new RecipeFactory();
public static FxReplacment fxReplacment = new FxReplacment();
public static DatabaseAddMethods databaseAddMethods = new DatabaseAddMethods();
public static BuildPieceBuilder buildPieceBuilder = new BuildPieceBuilder();
public static GameObject gui;
public static GameObject gui2;
public static string projectName = "BalrondWindChasers";
public static GameObject RootObject;
public static GameObject PrefabContainer;
public static bool hasSpawned = false;
public static JsonLoader jsonLoader = new JsonLoader();
private void Awake()
{
jsonLoader.loadJson();
createPrefabContainer();
modResourceLoader.loadAssets();
harmony.PatchAll();
}
private string buildUpgradeString(List<GameObject> list)
{
string text = "vegetation_reset ";
text += buildStringFromList(list);
return text + " start";
}
private string buildStringFromList(List<GameObject> list)
{
string text = "";
foreach (GameObject item in list)
{
text = text + ((Object)item).name + ",";
}
text.Remove(text.Length - 1);
return text;
}
public void createPrefabContainer()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Expected O, but got Unknown
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Expected O, but got Unknown
RootObject = new GameObject("_ValheimReforgedRoot");
Object.DontDestroyOnLoad((Object)(object)RootObject);
PrefabContainer = new GameObject("Prefabs");
PrefabContainer.transform.parent = RootObject.transform;
PrefabContainer.SetActive(false);
}
public static GameObject cloneMe(GameObject source, string name)
{
GameObject val = Object.Instantiate<GameObject>(source, PrefabContainer.transform);
((Object)val).name = name;
fixMaterials(val, source);
val.SetActive(true);
return val;
}
public static void addConsumeFood(MonsterAI monsterAI, ZNetScene __instance, string name)
{
monsterAI.m_consumeItems.Add(__instance.m_prefabs.Find((GameObject x) => ((Object)x).name == "BugMeat").GetComponent<ItemDrop>());
}
public static GameObject fixMaterials(GameObject clone, GameObject source)
{
MeshRenderer[] componentsInChildren = source.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val in componentsInChildren)
{
MeshRenderer[] componentsInChildren2 = clone.GetComponentsInChildren<MeshRenderer>();
foreach (MeshRenderer val2 in componentsInChildren2)
{
if (((Object)val).name == ((Object)val2).name)
{
((Renderer)val2).materials = ((Renderer)val).sharedMaterials;
((Renderer)val2).sharedMaterials = ((Renderer)val).sharedMaterials;
break;
}
}
}
return clone;
}
private void OnDestroy()
{
harmony.UnpatchSelf();
}
private static bool IsObjectDBValid()
{
return (Object)(object)ObjectDB.instance != (Object)null && ObjectDB.instance.m_items.Count != 0 && ObjectDB.instance.m_recipes.Count != 0 && (Object)(object)ObjectDB.instance.GetItemPrefab("Amber") != (Object)null;
}
}
[Serializable]
public class MappedEffectList
{
public List<EffectInfo> pieceEffect;
public List<EffectInfo> destroyedEffects;
public List<EffectInfo> hitEffects;
public List<EffectInfo> switchEffect;
public List<EffectInfo> blockEffect;
public List<EffectInfo> equipEffect;
public List<EffectInfo> hitEffect;
public List<EffectInfo> hitTerrainEffect;
public List<EffectInfo> holdStartEffect;
public List<EffectInfo> startEffect;
public List<EffectInfo> trailStartEffect;
public List<EffectInfo> triggerEffect;
public List<EffectInfo> unequipEffect;
public EffectList createEffectListFromInfo(List<EffectInfo> list)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
EffectList val = new EffectList();
List<EffectData> list2 = new List<EffectData>();
val.m_effectPrefabs = list2.ToArray();
return val;
}
private EffectData createEffectData(EffectInfo info)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
EffectData val = new EffectData();
val.m_inheritParentRotation = info.inheritRotation;
val.m_multiplyParentVisualScale = info.multiplyScale;
val.m_childTransform = info.childName;
val.m_inheritParentScale = info.inheritScale;
val.m_variant = info.variant;
val.m_scale = info.scale;
val.m_attach = info.attach;
val.m_follow = info.follow;
val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name);
return val;
}
}
[Serializable]
public struct EffectInfo
{
public string name;
public bool enabled;
public int variant;
public bool attach;
public bool follow;
public bool inheritRotation;
public bool inheritScale;
public bool multiplyScale;
public bool radnomRotation;
public bool scale;
public string childName;
public EffectInfo(string name, bool enabled = true, int variant = -1, bool attach = false, bool follow = false, bool inheritRotation = false, bool inheritScale = false, bool multiplyScale = false, bool radnomRotation = false, bool scale = false, string childName = null)
{
this.name = name;
this.enabled = enabled;
this.variant = variant;
this.attach = attach;
this.follow = follow;
this.inheritRotation = inheritRotation;
this.inheritScale = inheritScale;
this.multiplyScale = multiplyScale;
this.radnomRotation = radnomRotation;
this.scale = scale;
this.childName = childName;
}
}
public class BuildPieceBuilder
{
private List<GameObject> list;
private string[] piecesNames = BuildPieceList.buildPieces;
public void SetupBuildPieces(List<GameObject> list)
{
TableMapper.setupTables(list);
this.list = list;
string[] array = piecesNames;
foreach (string name in array)
{
GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Cant find buildpiece with name: " + name));
}
else
{
EditBuildPiece(val);
}
}
}
private void EditBuildPiece(GameObject gameObject)
{
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
Piece component = gameObject.gameObject.GetComponent<Piece>();
SetStation(component, TableMapper.stoneCutter);
switch (((Object)gameObject).name)
{
case "piece_flag1_bal":
SetStation(component, TableMapper.workbench);
component.m_resources = (Requirement[])(object)new Requirement[0];
AddResources(component, "Wood", 2);
AddResources(component, "LeatherScraps", 4);
component.m_category = (PieceCategory)0;
break;
case "decowindmill_bal":
SetStation(component, TableMapper.workbench);
component.m_resources = (Requirement[])(object)new Requirement[0];
AddResources(component, "Wood", 2);
AddResources(component, "FineWood", 4);
AddResources(component, "LeatherScraps", 4);
component.m_category = (PieceCategory)0;
break;
case "weathervane_bal":
SetStation(component, TableMapper.forge);
component.m_resources = (Requirement[])(object)new Requirement[0];
AddResources(component, "Wood", 2);
AddResources(component, "Bronze", 1);
component.m_category = (PieceCategory)0;
break;
case "piece_battlehorn_bal":
SetStation(component, TableMapper.forge);
component.m_resources = (Requirement[])(object)new Requirement[0];
AddResources(component, "FineWood", 20);
AddResources(component, "Bronze", 5);
AddResources(component, "BoneFragments", 20);
AddResources(component, "Chain", 2);
component.m_category = (PieceCategory)0;
break;
}
}
private void SetCampfire(Piece piece, string itemName, int startFuel, int maxFuel, float secPerFuel)
{
Fireplace component = ((Component)piece).GetComponent<Fireplace>();
if ((Object)(object)component == (Object)null)
{
Debug.LogWarning((object)("there is not fireplace component on:" + ((Object)((Component)piece).gameObject).name));
}
}
private void SetStation(Piece piece, CraftingStation station)
{
piece.m_craftingStation = station;
}
private void EditResource(Piece piece, string itemName, int amount, bool remove = false)
{
if (remove)
{
List<Requirement> list = new List<Requirement>();
Requirement[] resources = piece.m_resources;
foreach (Requirement val in resources)
{
if (((Object)((Component)val.m_resItem).gameObject).name != itemName)
{
list.Add(val);
}
}
piece.m_resources = list.ToArray();
return;
}
Requirement[] resources2 = piece.m_resources;
foreach (Requirement val2 in resources2)
{
if (((Object)((Component)val2.m_resItem).gameObject).name == itemName)
{
val2.m_amount = amount;
}
}
}
private void AddResources(Piece piece, string itemName, int amount, int amountPerLevel = 0)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
List<Requirement> list = new List<Requirement>();
list.AddRange(piece.m_resources);
Requirement val = new Requirement();
val.m_resItem = FindItem(this.list, itemName).GetComponent<ItemDrop>();
val.m_amount = amount;
val.m_amountPerLevel = amountPerLevel;
list.Add(val);
piece.m_resources = list.ToArray();
}
private GameObject FindItem(List<GameObject> list, string name, bool isStation = false)
{
GameObject val = list.Find((GameObject x) => ((Object)x).name == name);
if ((Object)(object)val != (Object)null)
{
return val;
}
if ((Object)(object)val == (Object)null && isStation)
{
return null;
}
Debug.LogWarning((object)(Launch.projectName + ": Item Not Found - " + name + ", Replaced With Wood"));
return list.Find((GameObject x) => ((Object)x).name == "Wood");
}
private CraftingStation FindStation(List<GameObject> list, string name)
{
GameObject val = FindItem(list, name, isStation: true);
if ((Object)(object)val != (Object)null)
{
return val.GetComponent<CraftingStation>();
}
return null;
}
private void setFireplaceFuelItem(Piece piece, string name, int startFuel = -1, int maxFuel = -1, float secPerFuel = -1f)
{
Fireplace component = ((Component)piece).GetComponent<Fireplace>();
component.m_fuelItem = FindItem(list, name).GetComponent<ItemDrop>();
component.m_startFuel = ((startFuel != -1) ? ((float)startFuel) : component.m_startFuel);
component.m_maxFuel = ((maxFuel != -1) ? ((float)maxFuel) : component.m_maxFuel);
component.m_secPerFuel = ((secPerFuel != -1f) ? secPerFuel : component.m_secPerFuel);
}
}
public class RecipeFactory
{
private List<GameObject> pieces;
private List<GameObject> items;
private List<GameObject> newItems;
public List<Recipe> recipes = new List<Recipe>();
private string[] toRecipe = new string[2] { "Compass_bal", "BattleHorn_bal" };
public List<Recipe> createRecipes(List<GameObject> items, List<GameObject> newItems)
{
this.items = items;
this.newItems = newItems;
pieces = items.Find((GameObject x) => ((Object)x).name == "Hammer").GetComponent<ItemDrop>().m_itemData.m_shared.m_buildPieces.m_pieces;
TableMapper.setupTables(pieces);
int minStationLevel = 2;
foreach (GameObject newItem in newItems)
{
if (toRecipe.Contains(((Object)newItem).name))
{
Recipe val = ScriptableObject.CreateInstance<Recipe>();
val.m_craftingStation = TableMapper.forge;
val.m_repairStation = TableMapper.forge;
val.m_minStationLevel = minStationLevel;
val.m_amount = 1;
val = createResources(newItem, val);
recipes.Add(val);
}
}
return recipes;
}
private Recipe createResources(GameObject item, Recipe newRecipe)
{
((Object)newRecipe).name = "Recipe_" + ((Object)item).name;
newRecipe.m_item = item.GetComponent<ItemDrop>();
newRecipe.m_enabled = true;
List<Requirement> list = new List<Requirement>();
string name = ((Object)item).name;
string text = name;
if (!(text == "Compass_bal"))
{
if (text == "BattleHorn_bal")
{
newRecipe.m_amount = 1;
newRecipe.m_craftingStation = TableMapper.forge;
newRecipe.m_minStationLevel = 1;
list.Add(createReq("Tin", 2, 0));
list.Add(createReq("BoneFragments", 10, 0));
list.Add(createReq("FineWood", 4, 0));
}
}
else
{
newRecipe.m_craftingStation = TableMapper.forge;
newRecipe.m_minStationLevel = 1;
newRecipe.m_amount = 1;
list.Add(createReq("BronzeNails", 4, 0));
list.Add(createReq("Copper", 1, 0));
list.Add(createReq("Tin", 2, 0));
list.Add(createReq("Thunderstone", 1, 0));
}
newRecipe.m_repairStation = newRecipe.m_craftingStation;
if (list.Count == 0)
{
}
newRecipe.m_resources = list.ToArray();
return newRecipe;
}
private Requirement createReq(string name, int amount, int amountPerLevel)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Expected O, but got Unknown
Requirement val = new Requirement();
val.m_recover = true;
ItemDrop component = FindItem(name).GetComponent<ItemDrop>();
val.m_resItem = component;
val.m_amount = amount;
val.m_amountPerLevel = amountPerLevel;
return val;
}
private bool conditionedItem(string name)
{
GameObject val = FindItem(name);
if (((Object)val).name == "Wood")
{
return false;
}
return true;
}
private GameObject FindItem(string name)
{
GameObject val = items.Find((GameObject x) => ((Object)x).name == name);
if ((Object)(object)val == (Object)null)
{
val = newItems.Find((GameObject x) => ((Object)x).name == name);
if ((Object)(object)val != (Object)null)
{
return val;
}
Debug.LogWarning((object)("Item Not Found - " + name + ", Replaced With Wood"));
return items.Find((GameObject x) => ((Object)x).name == "Wood");
}
if ((Object)(object)val != (Object)null)
{
return val;
}
Debug.LogWarning((object)("Item Not Found At All - " + name + ", Replaced With Wood"));
return items.Find((GameObject x) => ((Object)x).name == "Wood");
}
}
public class Resource
{
public int amount = 1;
public int amountPerLevel = 0;
public bool recovery = true;
public ItemDrop itemDrop;
public Requirement pieceConfig;
public string item = "Wood";
public Resource()
{
}
public Resource(string item, int amount, int amountPerLevel = 0, bool recovery = true)
{
this.item = item;
this.amount = amount;
this.amountPerLevel = amountPerLevel;
this.recovery = recovery;
}
public void setItemDrop(GameObject prefab)
{
if ((Object)(object)prefab.GetComponent<ItemDrop>() != (Object)null)
{
itemDrop = prefab.GetComponent<ItemDrop>();
}
else
{
Debug.LogWarning((object)("DVERGER FURNITURE: NO ITEM DROP FOUND on prefab name: " + ((Object)prefab).name));
}
}
public Requirement getPieceConfig()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_003e: Expected O, but got Unknown
Requirement val = new Requirement
{
m_resItem = itemDrop,
m_amount = amount,
m_amountPerLevel = amountPerLevel,
m_recover = recovery
};
Requirement result = val;
pieceConfig = val;
return result;
}
}
public class ReferenceMapper
{
public static void MappBuildPieceEffectsFromTarget(GameObject gameObject, string sourceName, List<GameObject> list, bool isTable = false)
{
GameObject val = list.Find((GameObject x) => ((Object)x).name == sourceName);
if ((Object)(object)val == (Object)null)
{
Debug.LogWarning((object)("Didnt found source name: " + sourceName));
return;
}
Piece component = gameObject.GetComponent<Piece>();
Piece component2 = val.GetComponent<Piece>();
WearNTear component3 = gameObject.GetComponent<WearNTear>();
WearNTear component4 = val.GetComponent<WearNTear>();
component.m_placeEffect = component2.m_placeEffect;
component3.m_hitEffect = component4.m_hitEffect;
component3.m_destroyedEffect = component4.m_destroyedEffect;
component3.m_switchEffect = component4.m_switchEffect;
if (isTable)
{
CraftingStation component5 = gameObject.GetComponent<CraftingStation>();
CraftingStation component6 = val.GetComponent<CraftingStation>();
component5.m_craftItemDoneEffects = component6.m_craftItemDoneEffects;
component5.m_craftItemEffects = component6.m_craftItemEffects;
component5.m_repairItemDoneEffects = component6.m_repairItemDoneEffects;
component5.m_repairItemDoneEffects = component6.m_repairItemDoneEffects;
}
}
public static void CreateEffectsForList(EffectList effectList, List<string> effectNames, bool clear = false)
{
List<EffectData> list = new List<EffectData>();
if (!clear)
{
list.AddRange(effectList.m_effectPrefabs);
}
foreach (string effectName in effectNames)
{
EffectInfo info = new EffectInfo(effectName);
EffectData item = createEffectData(info);
list.Add(item);
}
effectList.m_effectPrefabs = list.ToArray();
}
private static EffectData createEffectData(EffectInfo info)
{
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Expected O, but got Unknown
EffectData val = new EffectData();
val.m_inheritParentRotation = info.inheritRotation;
val.m_multiplyParentVisualScale = info.multiplyScale;
val.m_childTransform = info.childName;
val.m_inheritParentScale = info.inheritScale;
val.m_variant = info.variant;
val.m_scale = info.scale;
val.m_attach = info.attach;
val.m_follow = info.follow;
val.m_prefab = ZNetScene.instance.m_prefabs.Find((GameObject x) => ((Object)x).name == info.name);
return val;
}
public static void MappFromTextFile(GameObject gameObject, MappedEffectList mappedEffectList)
{
}
}
}
namespace BalrondWindChasers.CustomComponents
{
public class BalrondWindControler : MonoBehaviour
{
public bool m_windDirection = false;
public bool m_northdirection = false;
public bool m_ = false;
private float m_cover;
public AudioSource[] m_sfxLoops;
public float m_bomRotationSpeed = 200f;
public float m_propellerRotationSpeed = -600f;
public float m_minWindSpeed = 0.1f;
public float m_minPitch = 1f;
public float m_maxPitch = 1.5f;
public float m_maxPitchVel = 1f;
public float m_maxVol = 0.01f;
public float m_maxVolVel = 0.5f;
public float m_audioChangeSpeed = 2f;
public Transform m_bom;
public Transform m_kompas;
public Transform m_propeller;
private float m_propAngle;
private Quaternion currentRotation = default(Quaternion);
private void Start()
{
((MonoBehaviour)this).InvokeRepeating("CheckCover", 0.1f, 5f);
}
private void Update()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_0097: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_0125: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_015e: Unknown result type (might be due to invalid IL or missing references)
//IL_0163: Unknown result type (might be due to invalid IL or missing references)
float powerOutput = GetPowerOutput();
Vector3 val = EnvMan.instance.GetWindDir();
if ((Object)(object)m_propeller != (Object)null)
{
val = -EnvMan.instance.GetWindDir();
}
if ((Object)(object)m_bom != (Object)null)
{
Quaternion val2 = Quaternion.LookRotation(val);
m_bom.rotation = Quaternion.RotateTowards(m_bom.rotation, val2, m_bomRotationSpeed * powerOutput * Time.deltaTime);
}
if ((Object)(object)m_kompas != (Object)null)
{
Vector3 forward = Vector3.forward;
Quaternion val3 = Quaternion.LookRotation(forward, Vector3.up);
m_kompas.rotation = Quaternion.RotateTowards(m_kompas.rotation, val3, m_bomRotationSpeed * powerOutput * Time.deltaTime);
}
if ((Object)(object)m_propeller != (Object)null)
{
float num = powerOutput * m_propellerRotationSpeed;
m_propAngle += num * Time.deltaTime;
m_propeller.localRotation = Quaternion.Euler(0f, 0f, m_propAngle);
}
if (Quaternion.Angle(currentRotation, m_bom.rotation) >= 0.1f)
{
UpdateAudio(Time.deltaTime);
currentRotation = m_bom.rotation;
}
}
public float GetPowerOutput()
{
return (1f - m_cover) * Utils.LerpStep(m_minWindSpeed, 1f, EnvMan.instance.GetWindIntensity());
}
private void CheckCover()
{
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
bool flag = default(bool);
Cover.GetCoverForPoint(((Component)m_bom).transform.position, ref m_cover, ref flag, 0.5f);
}
private void UpdateAudio(float dt)
{
float powerOutput = GetPowerOutput();
float num = Mathf.Lerp(m_minPitch, m_maxPitch, Mathf.Clamp01(powerOutput / m_maxPitchVel));
float num2 = m_maxVol * Mathf.Clamp01(powerOutput / m_maxVolVel);
AudioSource[] sfxLoops = m_sfxLoops;
foreach (AudioSource val in sfxLoops)
{
val.volume = Mathf.MoveTowards(val.volume, num2, m_audioChangeSpeed * dt);
val.pitch = Mathf.MoveTowards(val.pitch, num, m_audioChangeSpeed * dt);
}
}
}
}
namespace LitJson2
{
internal enum JsonType
{
None,
Object,
Array,
String,
Int,
Long,
Double,
Boolean
}
internal interface IJsonWrapper : IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable
{
bool IsArray { get; }
bool IsBoolean { get; }
bool IsDouble { get; }
bool IsInt { get; }
bool IsLong { get; }
bool IsObject { get; }
bool IsString { get; }
bool GetBoolean();
double GetDouble();
int GetInt();
JsonType GetJsonType();
long GetLong();
string GetString();
void SetBoolean(bool val);
void SetDouble(double val);
void SetInt(int val);
void SetJsonType(JsonType type);
void SetLong(long val);
void SetString(string val);
string ToJson();
void ToJson(JsonWriter writer);
}
internal class JsonData : IJsonWrapper, IList, IOrderedDictionary, IDictionary, ICollection, IEnumerable, IEquatable<JsonData>
{
private IList<JsonData> inst_array;
private bool inst_boolean;
private double inst_double;
private int inst_int;
private long inst_long;
private IDictionary<string, JsonData> inst_object;
private string inst_string;
private string json;
private JsonType type;
private IList<KeyValuePair<string, JsonData>> object_list;
public int Count => EnsureCollection().Count;
public bool IsArray => type == JsonType.Array;
public bool IsBoolean => type == JsonType.Boolean;
public bool IsDouble => type == JsonType.Double;
public bool IsInt => type == JsonType.Int;
public bool IsLong => type == JsonType.Long;
public bool IsObject => type == JsonType.Object;
public bool IsString => type == JsonType.String;
public ICollection<string> Keys
{
get
{
EnsureDictionary();
return inst_object.Keys;
}
}
int ICollection.Count => Count;
bool ICollection.IsSynchronized => EnsureCollection().IsSynchronized;
object ICollection.SyncRoot => EnsureCollection().SyncRoot;
bool IDictionary.IsFixedSize => EnsureDictionary().IsFixedSize;
bool IDictionary.IsReadOnly => EnsureDictionary().IsReadOnly;
ICollection IDictionary.Keys
{
get
{
EnsureDictionary();
IList<string> list = new List<string>();
foreach (KeyValuePair<string, JsonData> item in object_list)
{
list.Add(item.Key);
}
return (ICollection)list;
}
}
ICollection IDictionary.Values
{
get
{
EnsureDictionary();
IList<JsonData> list = new List<JsonData>();
foreach (KeyValuePair<string, JsonData> item in object_list)
{
list.Add(item.Value);
}
return (ICollection)list;
}
}
bool IJsonWrapper.IsArray => IsArray;
bool IJsonWrapper.IsBoolean => IsBoolean;
bool IJsonWrapper.IsDouble => IsDouble;
bool IJsonWrapper.IsInt => IsInt;
bool IJsonWrapper.IsLong => IsLong;
bool IJsonWrapper.IsObject => IsObject;
bool IJsonWrapper.IsString => IsString;
bool IList.IsFixedSize => EnsureList().IsFixedSize;
bool IList.IsReadOnly => EnsureList().IsReadOnly;
object IDictionary.this[object key]
{
get
{
return EnsureDictionary()[key];
}
set
{
if (!(key is string))
{
throw new ArgumentException("The key has to be a string");
}
JsonData value2 = ToJsonData(value);
this[(string)key] = value2;
}
}
object IOrderedDictionary.this[int idx]
{
get
{
EnsureDictionary();
return object_list[idx].Value;
}
set
{
EnsureDictionary();
JsonData value2 = ToJsonData(value);
KeyValuePair<string, JsonData> keyValuePair = object_list[idx];
inst_object[keyValuePair.Key] = value2;
KeyValuePair<string, JsonData> value3 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value2);
object_list[idx] = value3;
}
}
object IList.this[int index]
{
get
{
return EnsureList()[index];
}
set
{
EnsureList();
JsonData value2 = ToJsonData(value);
this[index] = value2;
}
}
public JsonData this[string prop_name]
{
get
{
EnsureDictionary();
return inst_object[prop_name];
}
set
{
EnsureDictionary();
KeyValuePair<string, JsonData> keyValuePair = new KeyValuePair<string, JsonData>(prop_name, value);
if (inst_object.ContainsKey(prop_name))
{
for (int i = 0; i < object_list.Count; i++)
{
if (object_list[i].Key == prop_name)
{
object_list[i] = keyValuePair;
break;
}
}
}
else
{
object_list.Add(keyValuePair);
}
inst_object[prop_name] = value;
json = null;
}
}
public JsonData this[int index]
{
get
{
EnsureCollection();
if (type == JsonType.Array)
{
return inst_array[index];
}
return object_list[index].Value;
}
set
{
EnsureCollection();
if (type == JsonType.Array)
{
inst_array[index] = value;
}
else
{
KeyValuePair<string, JsonData> keyValuePair = object_list[index];
KeyValuePair<string, JsonData> value2 = new KeyValuePair<string, JsonData>(keyValuePair.Key, value);
object_list[index] = value2;
inst_object[keyValuePair.Key] = value;
}
json = null;
}
}
public JsonData()
{
}
public JsonData(bool boolean)
{
type = JsonType.Boolean;
inst_boolean = boolean;
}
public JsonData(double number)
{
type = JsonType.Double;
inst_double = number;
}
public JsonData(int number)
{
type = JsonType.Int;
inst_int = number;
}
public JsonData(long number)
{
type = JsonType.Long;
inst_long = number;
}
public JsonData(object obj)
{
if (obj is bool)
{
type = JsonType.Boolean;
inst_boolean = (bool)obj;
return;
}
if (obj is double)
{
type = JsonType.Double;
inst_double = (double)obj;
return;
}
if (obj is int)
{
type = JsonType.Int;
inst_int = (int)obj;
return;
}
if (obj is long)
{
type = JsonType.Long;
inst_long = (long)obj;
return;
}
if (obj is string)
{
type = JsonType.String;
inst_string = (string)obj;
return;
}
throw new ArgumentException("Unable to wrap the given object with JsonData");
}
public JsonData(string str)
{
type = JsonType.String;
inst_string = str;
}
public static implicit operator JsonData(bool data)
{
return new JsonData(data);
}
public static implicit operator JsonData(double data)
{
return new JsonData(data);
}
public static implicit operator JsonData(int data)
{
return new JsonData(data);
}
public static implicit operator JsonData(long data)
{
return new JsonData(data);
}
public static implicit operator JsonData(string data)
{
return new JsonData(data);
}
public static explicit operator bool(JsonData data)
{
if (data.type != JsonType.Boolean)
{
throw new InvalidCastException("Instance of JsonData doesn't hold a double");
}
return data.inst_boolean;
}
public static explicit operator double(JsonData data)
{
if (data.type != JsonType.Double)
{
throw new InvalidCastException("Instance of JsonData doesn't hold a double");
}
return data.inst_double;
}
public static explicit operator int(JsonData data)
{
if (data.type != JsonType.Int)
{
throw new InvalidCastException("Instance of JsonData doesn't hold an int");
}
return data.inst_int;
}
public static explicit operator long(JsonData data)
{
if (data.type != JsonType.Long)
{
throw new InvalidCastException("Instance of JsonData doesn't hold an int");
}
return data.inst_long;
}
public static explicit operator string(JsonData data)
{
if (data.type != JsonType.String)
{
throw new InvalidCastException("Instance of JsonData doesn't hold a string");
}
return data.inst_string;
}
void ICollection.CopyTo(Array array, int index)
{
EnsureCollection().CopyTo(array, index);
}
void IDictionary.Add(object key, object value)
{
JsonData value2 = ToJsonData(value);
EnsureDictionary().Add(key, value2);
KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>((string)key, value2);
object_list.Add(item);
json = null;
}
void IDictionary.Clear()
{
EnsureDictionary().Clear();
object_list.Clear();
json = null;
}
bool IDictionary.Contains(object key)
{
return EnsureDictionary().Contains(key);
}
IDictionaryEnumerator IDictionary.GetEnumerator()
{
return ((IOrderedDictionary)this).GetEnumerator();
}
void IDictionary.Remove(object key)
{
EnsureDictionary().Remove(key);
for (int i = 0; i < object_list.Count; i++)
{
if (object_list[i].Key == (string)key)
{
object_list.RemoveAt(i);
break;
}
}
json = null;
}
IEnumerator IEnumerable.GetEnumerator()
{
return EnsureCollection().GetEnumerator();
}
bool IJsonWrapper.GetBoolean()
{
if (type != JsonType.Boolean)
{
throw new InvalidOperationException("JsonData instance doesn't hold a boolean");
}
return inst_boolean;
}
double IJsonWrapper.GetDouble()
{
if (type != JsonType.Double)
{
throw new InvalidOperationException("JsonData instance doesn't hold a double");
}
return inst_double;
}
int IJsonWrapper.GetInt()
{
if (type != JsonType.Int)
{
throw new InvalidOperationException("JsonData instance doesn't hold an int");
}
return inst_int;
}
long IJsonWrapper.GetLong()
{
if (type != JsonType.Long)
{
throw new InvalidOperationException("JsonData instance doesn't hold a long");
}
return inst_long;
}
string IJsonWrapper.GetString()
{
if (type != JsonType.String)
{
throw new InvalidOperationException("JsonData instance doesn't hold a string");
}
return inst_string;
}
void IJsonWrapper.SetBoolean(bool val)
{
type = JsonType.Boolean;
inst_boolean = val;
json = null;
}
void IJsonWrapper.SetDouble(double val)
{
type = JsonType.Double;
inst_double = val;
json = null;
}
void IJsonWrapper.SetInt(int val)
{
type = JsonType.Int;
inst_int = val;
json = null;
}
void IJsonWrapper.SetLong(long val)
{
type = JsonType.Long;
inst_long = val;
json = null;
}
void IJsonWrapper.SetString(string val)
{
type = JsonType.String;
inst_string = val;
json = null;
}
string IJsonWrapper.ToJson()
{
return ToJson();
}
void IJsonWrapper.ToJson(JsonWriter writer)
{
ToJson(writer);
}
int IList.Add(object value)
{
return Add(value);
}
void IList.Clear()
{
EnsureList().Clear();
json = null;
}
bool IList.Contains(object value)
{
return EnsureList().Contains(value);
}
int IList.IndexOf(object value)
{
return EnsureList().IndexOf(value);
}
void IList.Insert(int index, object value)
{
EnsureList().Insert(index, value);
json = null;
}
void IList.Remove(object value)
{
EnsureList().Remove(value);
json = null;
}
void IList.RemoveAt(int index)
{
EnsureList().RemoveAt(index);
json = null;
}
IDictionaryEnumerator IOrderedDictionary.GetEnumerator()
{
EnsureDictionary();
return new OrderedDictionaryEnumerator(object_list.GetEnumerator());
}
void IOrderedDictionary.Insert(int idx, object key, object value)
{
string text = (string)key;
JsonData value2 = (this[text] = ToJsonData(value));
KeyValuePair<string, JsonData> item = new KeyValuePair<string, JsonData>(text, value2);
object_list.Insert(idx, item);
}
void IOrderedDictionary.RemoveAt(int idx)
{
EnsureDictionary();
inst_object.Remove(object_list[idx].Key);
object_list.RemoveAt(idx);
}
private ICollection EnsureCollection()
{
if (type == JsonType.Array)
{
return (ICollection)inst_array;
}
if (type == JsonType.Object)
{
return (ICollection)inst_object;
}
throw new InvalidOperationException("The JsonData instance has to be initialized first");
}
private IDictionary EnsureDictionary()
{
if (type == JsonType.Object)
{
return (IDictionary)inst_object;
}
if (type != 0)
{
throw new InvalidOperationException("Instance of JsonData is not a dictionary");
}
type = JsonType.Object;
inst_object = new Dictionary<string, JsonData>();
object_list = new List<KeyValuePair<string, JsonData>>();
return (IDictionary)inst_object;
}
private IList EnsureList()
{
if (type == JsonType.Array)
{
return (IList)inst_array;
}
if (type != 0)
{
throw new InvalidOperationException("Instance of JsonData is not a list");
}
type = JsonType.Array;
inst_array = new List<JsonData>();
return (IList)inst_array;
}
private JsonData ToJsonData(object obj)
{
if (obj == null)
{
return null;
}
if (obj is JsonData)
{
return (JsonData)obj;
}
return new JsonData(obj);
}
private static void WriteJson(IJsonWrapper obj, JsonWriter writer)
{
if (obj == null)
{
writer.Write(null);
}
else if (obj.IsString)
{
writer.Write(obj.GetString());
}
else if (obj.IsBoolean)
{
writer.Write(obj.GetBoolean());
}
else if (obj.IsDouble)
{
writer.Write(obj.GetDouble());
}
else if (obj.IsInt)
{
writer.Write(obj.GetInt());
}
else if (obj.IsLong)
{
writer.Write(obj.GetLong());
}
else if (obj.IsArray)
{
writer.WriteArrayStart();
foreach (object item in (IEnumerable)obj)
{
WriteJson((JsonData)item, writer);
}
writer.WriteArrayEnd();
}
else
{
if (!obj.IsObject)
{
return;
}
writer.WriteObjectStart();
foreach (DictionaryEntry item2 in (IDictionary)obj)
{
writer.WritePropertyName((string)item2.Key);
WriteJson((JsonData)item2.Value, writer);
}
writer.WriteObjectEnd();
}
}
public int Add(object value)
{
JsonData value2 = ToJsonData(value);
json = null;
return EnsureList().Add(value2);
}
public void Clear()
{
if (IsObject)
{
((IDictionary)this).Clear();
}
else if (IsArray)
{
((IList)this).Clear();
}
}
public bool Equals(JsonData x)
{
if (x == null)
{
return false;
}
if (x.type != type)
{
return false;
}
return type switch
{
JsonType.None => true,
JsonType.Object => inst_object.Equals(x.inst_object),
JsonType.Array => inst_array.Equals(x.inst_array),
JsonType.String => inst_string.Equals(x.inst_string),
JsonType.Int => inst_int.Equals(x.inst_int),
JsonType.Long => inst_long.Equals(x.inst_long),
JsonType.Double => inst_double.Equals(x.inst_double),
JsonType.Boolean => inst_boolean.Equals(x.inst_boolean),
_ => false,
};
}
public JsonType GetJsonType()
{
return type;
}
public void SetJsonType(JsonType type)
{
if (this.type != type)
{
switch (type)
{
case JsonType.Object:
inst_object = new Dictionary<string, JsonData>();
object_list = new List<KeyValuePair<string, JsonData>>();
break;
case JsonType.Array:
inst_array = new List<JsonData>();
break;
case JsonType.String:
inst_string = null;
break;
case JsonType.Int:
inst_int = 0;
break;
case JsonType.Long:
inst_long = 0L;
break;
case JsonType.Double:
inst_double = 0.0;
break;
case JsonType.Boolean:
inst_boolean = false;
break;
}
this.type = type;
}
}
public string ToJson()
{
if (json != null)
{
return json;
}
StringWriter stringWriter = new StringWriter();
JsonWriter jsonWriter = new JsonWriter(stringWriter);
jsonWriter.Validate = false;
WriteJson(this, jsonWriter);
json = stringWriter.ToString();
return json;
}
public void ToJson(JsonWriter writer)
{
bool validate = writer.Validate;
writer.Validate = false;
WriteJson(this, writer);
writer.Validate = validate;
}
public override string ToString()
{
return type switch
{
JsonType.Array => "JsonData array",
JsonType.Boolean => inst_boolean.ToString(),
JsonType.Double => inst_double.ToString(),
JsonType.Int => inst_int.ToString(),
JsonType.Long => inst_long.ToString(),
JsonType.Object => "JsonData object",
JsonType.String => inst_string,
_ => "Uninitialized JsonData",
};
}
}
internal class OrderedDictionaryEnumerator : IDictionaryEnumerator, IEnumerator
{
private IEnumerator<KeyValuePair<string, JsonData>> list_enumerator;
public object Current => Entry;
public DictionaryEntry Entry
{
get
{
KeyValuePair<string, JsonData> current = list_enumerator.Current;
return new DictionaryEntry(current.Key, current.Value);
}
}
public object Key => list_enumerator.Current.Key;
public object Value => list_enumerator.Current.Value;
public OrderedDictionaryEnumerator(IEnumerator<KeyValuePair<string, JsonData>> enumerator)
{
list_enumerator = enumerator;
}
public bool MoveNext()
{
return list_enumerator.MoveNext();
}
public void Reset()
{
list_enumerator.Reset();
}
}
internal class JsonException : ApplicationException
{
public JsonException()
{
}
internal JsonException(ParserToken token)
: base($"Invalid token '{token}' in input string")
{
}
internal JsonException(ParserToken token, Exception inner_exception)
: base($"Invalid token '{token}' in input string", inner_exception)
{
}
internal JsonException(int c)
: base($"Invalid character '{(char)c}' in input string")
{
}
internal JsonException(int c, Exception inner_exception)
: base($"Invalid character '{(char)c}' in input string", inner_exception)
{
}
public JsonException(string message)
: base(message)
{
}
public JsonException(string message, Exception inner_exception)
: base(message, inner_exception)
{
}
}
internal struct PropertyMetadata
{
public MemberInfo Info;
public bool IsField;
public Type Type;
}
internal struct ArrayMetadata
{
private Type element_type;
private bool is_array;
private bool is_list;
public Type ElementType
{
get
{
if (element_type == null)
{
return typeof(JsonData);
}
return element_type;
}
set
{
element_type = value;
}
}
public bool IsArray
{
get
{
return is_array;
}
set
{
is_array = value;
}
}
public bool IsList
{
get
{
return is_list;
}
set
{
is_list = value;
}
}
}
internal struct ObjectMetadata
{
private Type element_type;
private bool is_dictionary;
private IDictionary<string, PropertyMetadata> properties;
public Type ElementType
{
get
{
if (element_type == null)
{
return typeof(JsonData);
}
return element_type;
}
set
{
element_type = value;
}
}
public bool IsDictionary
{
get
{
return is_dictionary;
}
set
{
is_dictionary = value;
}
}
public IDictionary<string, PropertyMetadata> Properties
{
get
{
return properties;
}
set
{
properties = value;
}
}
}
internal delegate void ExporterFunc(object obj, JsonWriter writer);
internal delegate void ExporterFunc<T>(T obj, JsonWriter writer);
internal delegate object ImporterFunc(object input);
internal delegate TValue ImporterFunc<TJson, TValue>(TJson input);
internal delegate IJsonWrapper WrapperFactory();
internal class JsonMapper
{
private static int max_nesting_depth;
private static IFormatProvider datetime_format;
private static IDictionary<Type, ExporterFunc> base_exporters_table;
private static IDictionary<Type, ExporterFunc> custom_exporters_table;
private static IDictionary<Type, IDictionary<Type, ImporterFunc>> base_importers_table;
private static IDictionary<Type, IDictionary<Type, ImporterFunc>> custom_importers_table;
private static IDictionary<Type, ArrayMetadata> array_metadata;
private static readonly object array_metadata_lock;
private static IDictionary<Type, IDictionary<Type, MethodInfo>> conv_ops;
private static readonly object conv_ops_lock;
private static IDictionary<Type, ObjectMetadata> object_metadata;
private static readonly object object_metadata_lock;
private static IDictionary<Type, IList<PropertyMetadata>> type_properties;
private static readonly object type_properties_lock;
private static JsonWriter static_writer;
private static readonly object static_writer_lock;
static JsonMapper()
{
array_metadata_lock = new object();
conv_ops_lock = new object();
object_metadata_lock = new object();
type_properties_lock = new object();
static_writer_lock = new object();
max_nesting_depth = 100;
array_metadata = new Dictionary<Type, ArrayMetadata>();
conv_ops = new Dictionary<Type, IDictionary<Type