Pinnacle
Pinnacle perpetually provides premium pin performance.

New Features
Quick Map Pins
- When the Minimap is open you can now use a keyboard-shortcut to create a pin at your current position.
- See the
QuickMapPin config-options to set the shortcut and default pin-name and pin-type.
Command: add-map-pin
add-map-pin [--position=<x,y,z>] [--pin-name=<string>] [--pin-type=<pin-type>] [--log]
add-map-pin [--pos=<x,y,z>] [--name=<string>] [--type=<pin-type>] [--log]
<pin-type> must be one of the following values:
Icon0 None Shout Hildir1
Icon1 Death Ping Hildir2
Icon2 Bed RandomEvent Hildir3
Icon3 Player EventArea
Icon4 Boss
- Adds a new Minimap pin using the specified position, pin-name and pin-type.
- If
--position is not specified, position will be set to your current player position.
- If
--pin-name is not specified, pin-name will be set to empty.
- If
--pin-type is not specified, pin-type will be set to Icon3.
- If
--log is specified, confirmation message will be sent to chat-window and console.
Pin Icon Tags
- Icon customizations will be visible to those with Pinnacle enabled.
- Vanilla players will see the vanilla pin icon without customization.
- Tags will be stripped from the displayed pin name underneath the icon.
Colorizing Icon
- Add a hex-code to the end of a pin-name in the format of:
[#F9F9F9]
- For example:
Home Base [#ff0000]
- The hex-code must start with
#, then exactly 6 hexadecimal characters (lower-case or upper-case).
- Colorizing icons changes the icon sprite's shader color from the default
#ffffff value.
- Colorizing non black-white sprites may not work as intended.
Scaling Icon Size
- Add a percentage to the end of a pin-name in the format of :
[150%] (note the percent at the end)
- For example:
Home Base [80%]
- Only two and three-digit values are accepted
- All values are clamped to a min/max range of 50% to 200%.
Changing Icon Sprite
- Add a sprite-name to the end of a pin-name in the format of:
[:sprite_name] (note the colon at the front)
Combining Icon Tags
- You can combine all tags in any order as long as the pin name ends with a
].
- For example:
Home Base [:egg] [#00ff00] [125%]
- Another example:
Away Base: [#990099] [80%]
Tags Configuration
- Config-options for icon tags are under the
Pinicon.Tags section.
Features
PinEditPanel
- Edit an existing pin
- Left-click on an existing pin on the map.
- The PinEditPanel will toggle on with the default pin data.
- You can modify the pin name, icon and position.
- You can toggle the pin checked state and shared state.
- Add a new pin
- Left-double-click on the target point on the map to add a new pin.
- The PinEditPanel will toggle on with default pin data.
- Click anywhere on the map without a pin to toggle off the PinEditPanel.
PinListPanel
- Show/hide the PinListPanel
- Press
Tab (configurable) to toggle the PinlistPanel on and off.
- All pins will initially be listed and pin count shown on the bottom.
- Filter pins by name
- Enter text in the input field at the top of the panel.
- Pins will by filtered by matching text in their name.
- Center map on pin
- Left-click on the target pin row and the map will center onto that pin
- Scrolling animation can be disabled by setting
CenterMap.lerpDuration config to 0.
- Reposition the PinListPanel
- Left-click on an open space on the panel and drag to reposition.
- Resize the PinListPanel
- Hover near the bottom-right corner to show the resize button.
- Left-click and drag on this button to resize the panel.
PinFilterPanel
Add Pin Shortcut
- You can now use a keyboard-shortcut for adding a Pin!
- Set the shortcut in ConfigurationManager under
Minimap.Actions > addPinAtMouseShortcut.
Map Teleporting
- Requirements!
devcommands must be enabled via console.
- You must be in single-player mode or the local server-host.
- Teleport to map point
- Hold
LeftShift and click on the target point on the map.
- Note: this will use the vanilla
GetClosestPin() logic to check if a pin-position can be used instead.
- Teleport to pin position
- Hold
LeftShift and click on the target row in the PinListPanel.
Configuration
- Changing the Minimap.Pin font/font-size
- These two options are available once you are logged into any world.
Notes