

pinnacle-remove-all-pins command not working.[PinEditPanel] pinEditPanelDefaultPosition to configure the PinEditPanel position.v0.221.5 patch.PinListPanel scrollbar.[PinListPanel.ScrollRect] scrollSensitivity to configure above scroll-sensitivity.QuickMapPin.add-map-pin.GetClosestPin() logic for the target position to teleport to.v0.220.5 patch.pin-icon-tags.v0.220.3 patch.v0.219.14 patch.<LangVersion> to C# 12.PinListPanel.PinListPanel scrolling behaviour from elastic to clamped.PinListPanel.ScrollRect > movementType to allow switching between scrolling behaviour.Y value from the Heightmap.v1.2.1 as vanilla game no longer orphans Player pins.v0.217.46 patch.<LangVersion> to C# 10.CHANGELOG.md.PinListPanelShowPinPosition to toggle the Pin.Position columnns in the PinListPanel.PinListPanelEditPinOnRowClick to show the PinEditPanel when clicking on a row in the
PinlistPanel.PinListPanel to be a bit more compact.v0.217.31 patch.Pin.Font and Pin.FontSize was not correctly applied to the PinMarker.PinName prefab.ComfyCommand format.pinnacle-namepindata-clearall Terminal command.PinData.m_author field.PinListPanel.SetTargetPins() where it was not fetching Heightmap info for pins with Y values == 0.Pinnacle.TeleportTo to fetch Heightmap info when targetPosition.y == 0.targetPosition.y override in the TeleportTo() helper method as this is now handled by vanilla code.resetmap command to be useable without cheats.v0.217.22 patch.Game.UpdateNoMap() transpiler patch to fix for a vanilla bug where the minimap will close whenever global
keys are received.v0.217.14 patch.UI.Text usage to new TMP_Text.v0.216.9 PTB update.ui_lib_publicized.dll.Minimap.ShowPinNameInput() from postfix-patch to prefix-patch due to signature/behaviour change.Minimap.UpdatePlayerPins() prefix patch again to better update player pins.Minimap.UpdatePlayerPins() with prefix patch.denikson-BepInExPack_Valheim-5.4.2100.v0.214.2 patch.UIBuilder.CreateSuperellipse() for more rounded panels.UIBuilder.CreateRoundedCornerSprite() that saved the sprite to disk, was used for debugging.