v0.2.3:

  • Disabled HealthCritical enchants
    • Players can remove the noroll under each effect if wish to keep them
  • Adjusted Resistancee type values
  • Fixed files containing duplicate entries
Changelog History (click to expand)

v0.2.2:

  • Enabled AddSlash, AddPierce, and AddBlunt enchants.
    • These are exclusive only to weapon types that belong in those categories, AddBlunt only on clubs etc.
    • Nerfed effect values of the above enchants
    • These effects cannot have elemental or physical damage together.

v0.2.1:

  • Adjusted some magic effect values due to scaling
  • Eitr Regen is removed from shields and now on shoulder
  • Balance adjustments to drops
  • Disabled AttackSpeed enchant due to bug which can be exploited, current enchants will not be removed.
  • Removed Luck enchant due to effect not working.
  • Changed some effects on set pieces due to changes.

v0.2.0: Major Changes!

  • New folder created config\EpicLoot\patches\MajesticBalances_2.0
  • Added ThisGoesHere as dependency to help remove old files/folders, add ThisGoesHere to your server
  • Added new file to remove old folder containing patches
  • Renamed files to help organize patches better
  • Combined some patches together to reduce amount of files
  • Fixed small creatures not dropping magic materials
  • Added new file for creatures in Monstrum to match Balanced, does nothing if Monstrum mods arent installed.

v0.1.2:

  • Balance adjustments to EnchantUpgrades on the Table
  • Adjusted amount of tokens needed for Augmenting
  • Adjusted chances for how many effects you can get when enchanting to work with upgrades on table.

v0.1.1:

  • Disabled DoubleMagicShot, even with double eitr the effect is still too overpowered especially on modded weapons
  • Adjustments to some effect values
  • Balance adjustments to Block, Parry and Duelist effects.
  • Enabled HealthCritical enchants due to new Effect for health critical threshold
  • Removed ModifyDamage and replaced with ModifyPhysicalDamage
  • Adjusted the sets that uses ModifyDamage to use ModifyPhysicalDamage
  • Fixed MiningDrop SelectionWeight

v0.1.0:

  • Updated for Bog Witch
  • Adjusted some of the new enchants.

v0.0.17:

  • Adjusted the Disenchant Upgrades Prices.
  • Adjusted TreasureChest loot
  • Enabled Comfortable enchant, only for Utility

v0.0.16:

  • Added Mythic Rarity to loottables for creatures and bosses since it was missing
  • Changes to Materials drops grouped by Tiers
  • Fixed some MagicEffects not being allowed on specific items

v0.0.15:

  • Overwrote the Bounty system to remove bounties with Adds due to rare cases of minions spawning out of world.
  • Reduced the overall intervals and radius of bounties to not be selected too far away in specific biomes.
  • Added missing Vanilla creatures for bounties.
  • Adjusted the sales items of runestone purchase to use Iron and Gold as well.
  • Reduced the Bounty cooldown by half.

v0.0.14:

  • Fixed creatures not dropping any enchanted loot or enchanted materials, sorry.
  • Adjusted chance and drops of enchanted materials from small creatures

v0.0.13:

  • File cleanup, removed "Majestic.iteminfo.json" and "MajesticBalancedVersionRequirements.magiceffects.json"
  • Disabled HealthCritical enchants until they become better.
  • Fixed some effects not appearing.
  • Adjusted loot drop chances for Elite Creatures
  • All equipment you sacrifice will give magic materials regardless of the type of equipment it is.
  • Adjusted all Resistances "Elemental and Physical" type ones by increasing the values slightly.
  • Small creatures will have priority of always dropping Magic materials, when small creatures have stars there is a small chance a higher rarity will drop.

v0.0.12:

  • Added Elemental Resistances to Utility items, reduced the values slightly to balance for this addition.
  • Added new Legendary/Mythic Set item for Utility items which grants all 4 elemental resistances, 4 enchants only, "ElementalBlessing"

v0.0.11:

  • Changed Hard creature TierMob numbers and made them only drop Tiers based on the biomes.
  • Fixed a typo in TreasureChest Loot materials.

v0.0.10:

  • Rebalanced boss drop amounts as they were dropping too much if had stars.
  • Added Lord Reto to the loottables for mini bosses.
  • Removed Belt, Circlet and Wishbone from having rarity levels.

v0.0.9:

  • [Request] Small creatures now have a chance to drop enchanted materials and rarity is based on stars

v0.0.8:

  • Updated to reflect Ashland changes
  • Added same Legendary Sets to also be Mythic
  • Increased Table to upgrade to level 6
  • Adjusted upgrade stats for Table

v0.0.7:

  • Fishing Rod effects were changed, removed useless effects and added ones that are useful.
  • QuickDraw added to FishingRod but not sure if actually does anything just FYI

v0.0.6:

  • Updated icon only and README

v0.0.5:

  • Made Indestructible rarer to enchant
  • HealthRegen and HealthRegen tick are now lower chance to receive when enchanting
  • All Skill+ enchants are half chance to receive when enchanting
  • Ghosts can now drop loot due to low spawn chance
  • Added Hildir Bosses to drop loot

v0.0.4:

  • Disabled DoubleMagicShot

v0.0.3:

  • Added 2 new patch files, delete these if causes you issues, been tested and saw no errors
  • MajesticBalancedBossDrops.loottables.json
  • MajesticBalancedCreatureDrops.loottables.json

v0.0.2:

  • Added Skeleton and Greydwarf Shaman to not drop loot

v0.0.1: First Release

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