0.7.4
- Fixes an issue re-adding remote deathlink configurations
0.7.3
- Kill drops rewards now require the player has hit the target creature
- Death XP Penalty is scaled correctly
- Added an integration for Almanac Classes, which allows gaining and loosing Almanac XP
0.7.2
- Fixes probability comparisons for low chance kill drops
0.7.1
- Fixes divide by zero for rarity based loot rolls
- Adds harvest multipliers support to pickable items
0.7.0
- Multiplayer Overhaul
- Death configuration is now managed by profiles
- Players on a server can choose which deathlink profile they want to use
- Selected choice and bonuses/penalties are visible in the compendium
- Death profiles can influence many aspects
- Increase/decreased gathering yields
- Drops from enemies
- Skill gains/penalties
- What happens to your items on death
- How many items you can keep on death
- How much food you keep on death
- Dependencies have been updated to current version of Jotun
0.5.5
- Fixes equipped items not being saved to tombstone when they are removed
0.5.4
- Prevent shuffling of items on death
- Fix some items appearing as duplicated ghosts
0.5.3
- Refresh inventory state to prevent ghost items
0.5.2
- Added localization and external localization support (Bepinex/config/Deathlink/localization)
0.5.1
- Fixes an issue that would prevent saving any equipment
- Changes the default maximum equipment saved style to be an absolute value (this will not change existing configs)
0.5.0
- Adds a system to allow configuring skill reduction rates on death
- Skills can now be configured to be reduced by a percentage, like vanilla
- Skills GAINS since the last death can also be reduced by a configurable percentage
- Skills which can lose XP can be configured
- Configure which skills do not loose gained XP
- Configure which skills do not loose XP on death
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0.4.1
- Fix minimap marker on death NPE
0.4.0
- Added MaxPercentResourcesRetainedOnDeath which provides an alternative to MaximumEquipmentRetainedOnDeath and can the behavior between the two can be toggled with MaximumEquipmentRetainedStyle
- This allows for scaling of the amount of equipment saved for a variety of different playstyles, and the option for more linear progression between the start of the game to the end of the game
- Fixes an edgecase for retaining food on death
- Fixes an edgecase for retaining items on death that would result in the player retaining less items than intended
- Added DeathSkillPercentageStyle which allows for scaling of saved items based on total player inventory size and not just items in the players inventory
- Lowered the skill floor for item loss, particularly impactful for extremely large inventories (80+)
- Increased base XP rate for all activities
0.3.4
- Fix non-skill checked items being processed incorrectly
0.3.3
- Update default frequency of skill gains
0.3.2
- Fixes AzuExtendedInventory integration not shuffling saved equipment
- Fixes MaxItemsSaved resulting in the same items regularly being saved
0.3.1
- Adds a max number of equipment items saved option
- Adds the option to save all items to the tomb stone
0.3.0
- Fixes old binary being included
- Adds AzuEPI integration
- Supports saving items from quickslots added by any mods that use AzuEPI
- Saving of items is not ordered and may not result in the item staying in the slot (unless it is equipment)
- Logo fixes
0.2.0
- Add configurable food clearing on death
- Add configurable food clearing based on skill level on death
- Added configuration to add or not add a map marker on death
0.1.0
- Initial release
- Add death resistance skill
- Add configurable death item loss/destruction
- Add seperate configurable tier for items which are either dropped, or destroyed
- Add skill tracker and skill xp reduction control