Added config options to disable many of the features such as Durability Bonus for compatability with other mods.
1.1.6
Added config options to disable the conversion speeds for smelter and kiln to avoid conflicts with mods that already adjust smelting speeds.
Setting conversion speeds to 0 should no longer throw an error, but if so please use the options to disable the smelter / kiln speeds instead.
1.1.5
Updated Localization Manager internal ref.
1.1.4
Compatability fix for Balrond's Amazing Nature mod. Thank you Balrond for pointing out the issue.
Config option added to disable Station Level Bonus.
1.1.3
Hotfix for Valheims Latest update
1.1.2
Changed skill saves slightly to try and prevent an issue that skill is registered as 0 when you desync from a server.
1.1.1
Weapons/Armor/Shields will be crafted with their full durability.
1.1.0
PLEASE DELETE THE OLD CONFIG!!
Rebalanced base config settings for better balance and a more rewarding feeling.
Removed Inventory Repair due to problems it caused with repairing at workstations.
1.0.9
Fixed Critical Upgrade Detection Issue: Completely overhauled upgrade detection system - upgrades now properly apply bonuses instead of just base vanilla stats
Fixed Item Stat Persistence: Resolved issue where enhanced stats were lost when logging out and back in - items now properly retain their blacksmithing bonuses across sessions
Added Quality Tracking: Items now track their upgrade level to detect quality changes and recalculate bonuses appropriately
Improved Migration Handling: Existing items from previous mod versions now preserve their original crafting level instead of being overwritten with current player level
Enhanced Performance: Added periodic cleanup routines for temporary data storage and improved memory management
Optimized Stat Application: Streamlined the stat loading/unloading system to be more reliable and efficient
Better Thread Safety: Improved base stats caching with proper locking mechanisms
Code Cleanup: Removed redundant upgrade detection methods and consolidated logic for better maintainability
1.0.8
Fixed issue with xp being given for items on blacklist or not blacksmithing items.
Reduced logging events
1.0.7
Fixed issue where blacksmithing skill wasn't being awarded when crafting at level 0
Added Robust skill checking - Multiple fallbacks for skill detection
1.0.6
Moved the Percentage-Based settings into their own config group in the configuration file.
Fixed issue of Spears losing their Blacksmithing Data when thrown.
1.0.5
Added percentage upgrade config, set to false in the config to use the flat upgrade system/legacy system.
Fixed multi-damage calculation by using total elemental damage instead of individual types
Added upgrade bonus support that works with both percentage and flat systems
1.0.4
Rebalanced XP Values:
-- XP per craft: 5 β 1 (80% reduction)
-- XP per repair: 1 β 0.1 (90% reduction)
-- XP per upgrade: 5 β 3 (40% reduction)
-- First craft bonus: 25 β 10 (60% reduction)
Percentage-Based Damage System added. Logic: Damage bonuses are now calculated as a percentage of the weapon's base damage
New config: Use percentage damage bonus = true by default
New config: Damage percentage bonus per tier = 3% per tier
Added config options to revert to the old system by setting % to false
Added scaling % for elemental effects
Items with Elemental Infusion Added will no longer apply new elements each upgrade.
1.0.3
Fixed issue where blacklisted items still provided xp.
1.0.2
Added YML support and BacksmithingExpItemList
Mod will create the Default Itemlist YML on first launch, may require restarting the game to apply.
ItemList contains a Whitelist and Blacklist options
Improved some of the Configuration Descriptions
1.0.1
Refactored elemental infusion to support per-type config scaling (FireBonusPerTier, FrostBonusPerTier, etc)
Improved durability, armor, and damage scaling logic with tier and upgrade bonuses
Added support for inventory-based gear repair at configurable unlock level
Expanded structure infusion logic for smelters and kilns
Updated config grouping and descriptions for clarity and multiplayer sync
README overhaul to reflect new features and config philosophy
Fixed issue where Stats wouldnt Sync in Multiplayer
Fixed issue where Durability may break an item if current amount was more than max amount.
Fixed issue with ItemDataManager and stat storage if item was dropped or put in a chest.
Improved XP values for crafting and first craft bonus.
Config overhaul for group sections.
Additional XP configs added.
Added additional control for items with more than one base stat or elemental stats.