Mods uploaded by ZenDragon
1-20 of 22 results

World settings: environment, tombstones, spawners, door keys, carts, candles, shield gens, turrets, etc.

Visual crafting panel with grouping, sorting, and filtering. colored durability bars, colored food bars, ammo remaining, biome notifications, disable slide animations, auto open skills panel, remove lens dirt, etc.

Equip torch and hammer at the same time, dedicated Build button, Quick Select Repair, adjust structure rules, and more...

View the map from the cartography table. Craft pins in the wild and attach them to signs. The viewable map area is based on the table's position in the world. The revealed area increases with time. Ships, carts, bonfires, and tombstones are auto-tracked.

Prevent exponential growth by sterilizing offspring. Protect your framerate from infinite replication of tames.

Enhanced combat mechanics: dedicated dodge button, riding mounts can attack, auto equip shield, melee on a slope, arrow aim improvements, parrying ranged attack does not stun attacker, hide other player's damage numbers, adjust pushback force.

Organize your hoard! Signs can display the quantity of items in nearby chests. Interact with a sign to highlight chests containing that item. Immersive alternative to craft from containers.

Highly optimized craftable radial compass that replaces your minimap. Tracks time of day and wind direction. Automatic death pin cleanup

The Obliterator preserves one randomly selected ingredient from each item. Smash trash on the ground anywhere.

Player related settings: control riding stamina usage and regen, equip gear after swim, equip while running, death & skill loss, durability, food, health, inventory, sleep, stamina, knowledge, autopickup, etc.

Show hover icons on the cursor. Quickly identify things via the inventory item icon. The human brain recognizes images much faster than it recognizes text.

Target lock! Lock the camera onto your target to keep them in your center of vision. Full gamepad and keyboard support.

Use an interactive light perimeter to prevent monsters from spawning inside your base. Control raids per biome so that some biomes can be more forgiving than others. Set min number of players that must be online for raids to trigger.

Each player sees their own version of reality: The boss trophies that they see hung at the start temple depends on their individual progression. Boss loot only drops when sacrificing the trophy.