

Designed to be used in conjunction with other ZenMods. Especially ZenSign, ZenUseItem, and ZenHoverItem.
Environment:
Spawners:
ZenBossStone for excellent multiplayer per player progression.Fireplaces:
ZenUseItem to make the process easier.Ships:
Tombstones:
Quests & Loot:
Craft / Teleport Rules:
Shield Generators:
Turrets:
ZenUseItem to assign targets directly from your inventory instead of needing to place them on the 1-8 hot bar first.ZenHoverItem to see the icons of the assigned trophies when looking at a Turret.Limited Use Door Keys:
Admin Tip: For testing it is sometimes helpful to intentionally break door keys so that you can repair them. Admin can do this by being in god mode, pick up a key from their inventory, and while it is on the cursor, press and hold Right Shift, then tap Right Control.
The full collection of all Zen MODS:
Enjoy!
## Settings file was created by plugin ZenWorldSettings v1.9.3
## Plugin GUID: ZenDragon.ZenWorldSettings
[Craft / Teleport]
## [Admin] List of items to remove from crafting.
## Recipies are removed and new instances of the item can't be crafted.
## However, any existing items will still remain. Additionlly any loot drops of the item will still be possible.
## [reboot required for changes to take effect]
# Setting type: StringList
# Default value:
Craft Items - Deny =
## [Admin] List of pieces which can not be crafted.
## However, nocost flag will still allow them to be built. Existing instances of pieces will still remain.
## [reboot required for changes to take effect]
# Setting type: StringList
# Default value:
Craft Pieces - Deny =
## [Admin] List of items which CAN NOT be teleported.
## [reboot required for changes to take effect]
# Setting type: StringList
# Default value:
Teleport Items - Deny =
## [Admin] List of items which CAN be teleported.
## Make items teleportable which would otherwise not be teleportable.
## Can be useful for example if you wanted to teleport refined metals but not ore:
## Copper, Tin, Bronze, Iron, Silver, BlackMetal, Flametal, FlametalNew
## [reboot required for changes to take effect]
# Setting type: StringList
# Default value: Ironpit
Teleport Items - Allow = Ironpit
## [Admin] Exclusive list of item prefab names that are allowed to be teleported.
## If any items are defined it inverts the vanilla behavior of restricting items.
## Instead, only allow teleporting the items listed, all others are restricted.
## If you want to deny all items use the keyword: NONE (Vanilla: Leave blank)
## Overrides the item allow/deny teleport rules.
## [restart required for changes to take effect]
# Setting type: StringList
# Default value:
Teleport Items - Exclusive =
[Door Keys]
## [Admin] Door keys break after this many uses. [Set to 0 for infinite use] (Vanilla: 0)
## This is the initial number of uses for level 1 keys. Upgrades add more uses.
## [Default config settings do not require repair so that it works with vanilla serers. However, it is recommended to change this to 1 in single player or on modded servers for a more emergent experience]
## [logout required for changes to take effect]
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 10
Usage Limit = 0
## [Admin] Comma separated list of resource requirements for upgrading keys.
## PrefabName:Cost:IncreasedCostPerLevel
## [logout required for changes to take effect]
# Setting type: StringList
# Default value: Iron:1:1, Guck:1:1
Upgrade Cost = Iron:1:1, Guck:1:1
## [Admin] Max quality that door keys can be leveled up. (Vanilla: 1)
## Each level increases the number of uses by 1.
## Set to 1 to disable upgrading keys.
## [logout required for changes to take effect]
# Setting type: Int32
# Default value: 4
# Acceptable value range: From 1 to 9
Max Quality = 4
## [Admin] Minimum station level needed to repair keys.
## NOTE: Upgrade requires +1 to this level
## [logout required for changes to take effect]
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 7
Station Level = 3
## [Admin] The station that can be used to repair and upgrade any keys that are NOT crafted, such as keys dropped from monsters, or found in chests, or purchased.
## If the key is crafted then it repairs and upgrades at the station that was used to craft it.
## [logout required for changes to take effect]
# Setting type: String
# Default value: Forge
# Acceptable values: None, Workbench, Forge, Stonecutter, Cauldron, ArtisanTable, BlackForge, GaldrTable, MeadKetill, FoodPreparationTable
Station = Forge
## [Admin] Keys can be repaired when broken. A broken key can not be used to open a door.
## [This requires a Station]
## [logout required for changes to take effect]
# Setting type: Boolean
# Default value: true
Repairable = true
## [Admin] Comma separted list of item prefab names for Door Keys that should never break.
## These keys will be ignored by the system.
## [logout required for changes to take effect]
# Setting type: StringList
# Default value:
Indestructible Keys =
## [Admin] Comma separated list of key prefab names.
## Keys will be removed from the inventory when they break.
## Any existing broken keys in your inventory will not be affected.
## This will override the repair configs since the key will be erased when it breaks.
## Example: CryptKey
# Setting type: StringList
# Default value:
Remove Broken Keys =
[Environment]
## [Admin] Navigate with only the sun and stars.
# Setting type: Boolean
# Default value: false
Show Sky Tree = false
## [Admin] Enable the chunky wind pixels
# Setting type: Boolean
# Default value: false
Show Wind Pixels = false
## [Admin] Length of an in game day in seconds. (Vanilla: 1800)
## Set to 0 to disable this setting.
## NOTE: When multiplayer, this mod must be installed on the server and all clients for this setting to work.
# Setting type: Int32
# Default value: 0
# Acceptable value range: From 0 to 10800
Day Length Seconds = 0
## [Admin] Display the day number each morning. (Vanilla: true)
# Setting type: Boolean
# Default value: false
Show Day Number = false
## [Admin] Set the snow max particles (Vanilla: 2000-5000)
## Set to -1 to disable this setting and use vanilla values
## [logout required to revert to vanilla]
# Setting type: Int32
# Default value: -1
# Acceptable value range: From -1 to 5000
SnowStorm Particles Max = -1
[Fireplaces]
## [Admin] The candle can be refilled after it is empty. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Refillable Candles = true
## [Admin] The campfire starts empty, like the bonfire, and must be fueled before it will light. (Vanilla: false)
## This helps prevent spawning campfires under monsters and using them as a weapon to cheese them.
## This also changes the resource cost: No wood instead of 2 wood to account for the ignite cost.
## The stone cost is increased from 5 to 8 to offset the loss of wood cost.
## This also makes the Iron Fire Pit more desirable since it weighs less and starts lit.
## (This mod, by default, makes the Iron Fire Pit teleportable)
## [game restart required for changes to take effect]
# Setting type: Boolean
# Default value: true
Campfires Start Empty = true
## [Admin] Prevent fueling a fire when a character is standing on the fire. (Vanilla: false)
## This prevents the player from being able to light a fire when a monster is standing on it.
## Anti-cheese, lighting a campfire under a monster is cheese.
## Ignores yourself, you can always burn yourself, be careful.
# Setting type: Boolean
# Default value: true
Prevent Character Overlap = true
## [Admin] Any item in this list can be used as fuel in pieces that burn Wood.
## For Example: Fireplaces, Kilns, Ovens, and Hot Tubs.
## Use the hotbar to assign the item explicitly.
## Regular interaction will only burn basic Wood, other items must be explicitly selected.
## [Default: All wood types + Coal, allows you to burn any type of wood in a fire]
## (Vanilla: Clear the list)
## [logout required for changes to take effect]
# Setting type: StringList
# Default value: Wood, RoundLog, FineWood, ElderBark, Blackwood, Coal
Burnable Items = Wood, RoundLog, FineWood, ElderBark, Blackwood, Coal
## [Admin] In vanilla Kilns can burn most types of wood via normal interaction.
## This can lead to accidentally burning wood that you may not have intended to burn.
## When this option is enabled Kilns will only burn the basic Wood type with direct interaction.
## Burning anything else requires explicit hotbar or ZenUseItem interaction.
## (vanilla: false)
# Setting type: Boolean
# Default value: true
Kiln Interact Wood Only = true
## [Admin] A spark item or torch is required to light a fire.
# Setting type: Boolean
# Default value: true
Spark Enabled = true
## [Admin] If this item is in your inventory it can be used to light a fire.
## [Set to blank to disable this feature]
# Setting type: String
# Default value: Flint
Spark Item = Flint
## [Admin] One Spark Item will be consumed each time you light a fire.
# Setting type: Boolean
# Default value: true
Spark Item Consume = true
## [Admin] Fires can be lit if you are holding a flaming torch
## [This takes priority over the Spark Item option]
# Setting type: Boolean
# Default value: true
Spark With Torch = true
## [Admin] If Spark With Torch is enabled then auto equip the torch when needed.
# Setting type: Boolean
# Default value: true
Spark With Torch - AutoEquip = true
## If Spark With Torch - AutoEquip is enabled then auto unequip the torch after sparking fuel.
# Setting type: Boolean
# Default value: true
Spark With Torch - AutoUnequip = true
## [Admin] Any fires which use these fuels will require the Spark Item to be in your inventory to light.
## Or you can use the Spark With Torch option. Or both.
## (Vanilla: empty list)
# Setting type: StringList
# Default value: Wood, RoundLog, FineWood, ElderBark, Blackwood, Coal, Resin, GreydwarfEye, Guck
Sparkable Fuels = Wood, RoundLog, FineWood, ElderBark, Blackwood, Coal, Resin, GreydwarfEye, Guck
## [Admin] Only Admin in God mode can toggle infinite fuel on Fireplaces.
## If this is false then anyone can toggle infinite fuel on Fireplaces.
# Setting type: Boolean
# Default value: true
Infinite Fuel Admin Only = true
## Hold this key while interacting with player created Fireplaces to toggle infinite fuel on or off.
# Setting type: KeyCode
# Default value: LeftAlt
# Acceptable values: None, Backspace, Tab, Clear, Return, Pause, Escape, Space, Exclaim, DoubleQuote, Hash, Dollar, Percent, Ampersand, Quote, LeftParen, RightParen, Asterisk, Plus, Comma, Minus, Period, Slash, Alpha0, Alpha1, Alpha2, Alpha3, Alpha4, Alpha5, Alpha6, Alpha7, Alpha8, Alpha9, Colon, Semicolon, Less, Equals, Greater, Question, At, LeftBracket, Backslash, RightBracket, Caret, Underscore, BackQuote, A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z, LeftCurlyBracket, Pipe, RightCurlyBracket, Tilde, Delete, Keypad0, Keypad1, Keypad2, Keypad3, Keypad4, Keypad5, Keypad6, Keypad7, Keypad8, Keypad9, KeypadPeriod, KeypadDivide, KeypadMultiply, KeypadMinus, KeypadPlus, KeypadEnter, KeypadEquals, UpArrow, DownArrow, RightArrow, LeftArrow, Insert, Home, End, PageUp, PageDown, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, Numlock, CapsLock, ScrollLock, RightShift, LeftShift, RightControl, LeftControl, RightAlt, LeftAlt, RightCommand, RightMeta, RightApple, LeftCommand, LeftMeta, LeftApple, LeftWindows, RightWindows, AltGr, Help, Print, SysReq, Break, Menu, WheelUp, WheelDown, Mouse0, Mouse1, Mouse2, Mouse3, Mouse4, Mouse5, Mouse6, JoystickButton0, JoystickButton1, JoystickButton2, JoystickButton3, JoystickButton4, JoystickButton5, JoystickButton6, JoystickButton7, JoystickButton8, JoystickButton9, JoystickButton10, JoystickButton11, JoystickButton12, JoystickButton13, JoystickButton14, JoystickButton15, JoystickButton16, JoystickButton17, JoystickButton18, JoystickButton19, Joystick1Button0, Joystick1Button1, Joystick1Button2, Joystick1Button3, Joystick1Button4, Joystick1Button5, Joystick1Button6, Joystick1Button7, Joystick1Button8, Joystick1Button9, Joystick1Button10, Joystick1Button11, Joystick1Button12, Joystick1Button13, Joystick1Button14, Joystick1Button15, Joystick1Button16, Joystick1Button17, Joystick1Button18, Joystick1Button19, Joystick2Button0, Joystick2Button1, Joystick2Button2, Joystick2Button3, Joystick2Button4, Joystick2Button5, Joystick2Button6, Joystick2Button7, Joystick2Button8, Joystick2Button9, Joystick2Button10, Joystick2Button11, Joystick2Button12, Joystick2Button13, Joystick2Button14, Joystick2Button15, Joystick2Button16, Joystick2Button17, Joystick2Button18, Joystick2Button19, Joystick3Button0, Joystick3Button1, Joystick3Button2, Joystick3Button3, Joystick3Button4, Joystick3Button5, Joystick3Button6, Joystick3Button7, Joystick3Button8, Joystick3Button9, Joystick3Button10, Joystick3Button11, Joystick3Button12, Joystick3Button13, Joystick3Button14, Joystick3Button15, Joystick3Button16, Joystick3Button17, Joystick3Button18, Joystick3Button19, Joystick4Button0, Joystick4Button1, Joystick4Button2, Joystick4Button3, Joystick4Button4, Joystick4Button5, Joystick4Button6, Joystick4Button7, Joystick4Button8, Joystick4Button9, Joystick4Button10, Joystick4Button11, Joystick4Button12, Joystick4Button13, Joystick4Button14, Joystick4Button15, Joystick4Button16, Joystick4Button17, Joystick4Button18, Joystick4Button19, Joystick5Button0, Joystick5Button1, Joystick5Button2, Joystick5Button3, Joystick5Button4, Joystick5Button5, Joystick5Button6, Joystick5Button7, Joystick5Button8, Joystick5Button9, Joystick5Button10, Joystick5Button11, Joystick5Button12, Joystick5Button13, Joystick5Button14, Joystick5Button15, Joystick5Button16, Joystick5Button17, Joystick5Button18, Joystick5Button19, Joystick6Button0, Joystick6Button1, Joystick6Button2, Joystick6Button3, Joystick6Button4, Joystick6Button5, Joystick6Button6, Joystick6Button7, Joystick6Button8, Joystick6Button9, Joystick6Button10, Joystick6Button11, Joystick6Button12, Joystick6Button13, Joystick6Button14, Joystick6Button15, Joystick6Button16, Joystick6Button17, Joystick6Button18, Joystick6Button19, Joystick7Button0, Joystick7Button1, Joystick7Button2, Joystick7Button3, Joystick7Button4, Joystick7Button5, Joystick7Button6, Joystick7Button7, Joystick7Button8, Joystick7Button9, Joystick7Button10, Joystick7Button11, Joystick7Button12, Joystick7Button13, Joystick7Button14, Joystick7Button15, Joystick7Button16, Joystick7Button17, Joystick7Button18, Joystick7Button19, Joystick8Button0, Joystick8Button1, Joystick8Button2, Joystick8Button3, Joystick8Button4, Joystick8Button5, Joystick8Button6, Joystick8Button7, Joystick8Button8, Joystick8Button9, Joystick8Button10, Joystick8Button11, Joystick8Button12, Joystick8Button13, Joystick8Button14, Joystick8Button15, Joystick8Button16, Joystick8Button17, Joystick8Button18, Joystick8Button19, F16, F17, F18, F19, F20, F21, F22, F23, F24
Infinite Fuel Toggle Key = LeftAlt
[Loot]
## [Admin] Comma separated list of items to drop per player.
## Hildir's Quest items: chest_hildir1, chest_hildir2, chest_hildir3
## NOTE: Hildir's Quest items are not enabled by default because
## Quest Keys are flagged by proximity to the trader when turning in a chest.
## However, the item names are provided here for reference if desired.
# Setting type: StringList
# Default value:
Loot Items =
## [Admin] Drop one Loot Item per player in range so that everyone can have a copy.
# Setting type: Boolean
# Default value: false
Loot Items - Per Player = false
## [Admin] Range to check for players around the area when dropping loot per player.
# Setting type: Single
# Default value: 25
# Acceptable value range: From 10 to 100
Player Range = 25
## [Admin] Items despawn if they are in the wild after this many days. (Vanilla: 3600s aka 2days)
## This opton changes the item despawn timer to use the environment's day duration instead of a fixed constant 3600s.
## If set to 0 will disable this option and revert to vanilla's default static value of 3600s.
## (NOTE: If ZenRaids is installed then items are protected by firelight)
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 0 to 10
Item Despawn Days = 2
[Loot - Containers]
## [Admin] Some containers are free indestructable storage that can be exploited.
## Add any prefab names of containers that should have a limited number of uses before thy self destruct.
## Contents are dropped on the ground when they break.
# Setting type: StringList
# Default value: Player_tombstone, CargoCrate
Limited Use Containers = Player_tombstone, CargoCrate
## [Admin] The max number of times a limited use container can be opened before it breaks appart.
# Setting type: Int32
# Default value: 5
# Acceptable value range: From 1 to 9
Limited Use Max = 5
[PvP]
## [Admin] The PvP mode for the world
# Setting type: Mode
# Default value: Toggleable
# Acceptable values: Toggleable, War, Peace
PvP Mode = Toggleable
## [Admin] You can kill tames with any weapon in PvP mode, not just the Butcher Knife. (vanilla: true)
# Setting type: Boolean
# Default value: false
Can Kill Tames = false
[Quests]
## [Admin] Quests such as Hidler's Quest are per player instead of worldwide. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Active Per Player = true
## [Admin] Comma separated list conditional keys used to flag quest status.
## Normally these are global keys, define them here to treat them as per player keys instead.
## NOTE: when debugging you can manually add/remove these keys to your player keys.
## However, you will need to leave the area for the scene to reload before you can see the changes.
## You can view the active keys via the vanilla console command: listkeys
## Google for more info on vanilla key commands.
# Setting type: StringList
# Default value: Hildir1, Hildir2, Hildir3
Quest Keys = Hildir1, Hildir2, Hildir3
## [Admin] When performing an action that applies a Quest Key, such as turning in a quest item,
## all players in the area will also be flagged with the key.
## This way you have the option to share rewards without duplicating quest loot.
## Instead, replicate the reward flag to all players nearby when turning in a quest item.
## Set to 0 to disable this feature.
# Setting type: Single
# Default value: 20
# Acceptable value range: From 0 to 100
Quest Key Range = 20
## [Admin] Comma separated list of traders which give quests which use Quest Keys
## They have inventories determined by Quest Keys
## Normally the global keys are checked. This will force them to use per player keys instead.
# Setting type: StringList
# Default value: Hildir
Quest Traders = Hildir
[Shield Generator]
## [Admin] Add an option to eject the fuel on shield generators and cause them to shutdown.
# Setting type: Boolean
# Default value: true
Enable Eject Fuel = true
## [Admin] Shield Generator protects fireplaces from the rain so they stay lit without a roof. (Vanilla: False)
# Setting type: Boolean
# Default value: true
Shield Protects Fire From Rain = true
[Ships]
## [Admin] Ships can be renamed by interacting with the rudder.
## Only the person who owns the ship can rename it.
## A ship without a name has no owner.
## [Admin in god mode can always rename ships]
# Setting type: Boolean
# Default value: true
Rename Ships = true
## [Admin] Only the ship owner can pilot the ship.
## If the ship has no owner anyone can pilot it.
## A ship is owned by the person who named it.
## [Has no effect if Rename Ships is false]
## [Admin in god mode can always pilot ships]
# Setting type: Boolean
# Default value: true
Owner Is Captain = true
## [Admin] The percentage of the ship's construction materials refunded when destroyed. (Vanilla: 100%)
## [Default is 50% to discourage boat-in-a-box]
# Setting type: Single
# Default value: 0.5
# Acceptable value range: From 0 to 1
Refund Percent = 0.5
## [Admin] Ships are ignored by monsters when no crew is onboard. (Vanilla: false)
## However, if you were on the ship and then jump off while a monster was nearby they may still attack the ship.
## This helps to protect ships in the harbor from being attacked by monsters when nobody is around.
## But if you are onboard they will see you and attack and may keep attacking the ship even once you disembark.
# Setting type: Boolean
# Default value: true
Safe Harbor = true
[Spawners]
## [Admin] Enable or disable this entire section. If disabled then vanilla spawn rules are applied.
## The default configuration is setup to prevent high level monsters from spawning in low level zones.
## This is to help keep some zones safe from global world progression and make the game a bit
## easier for low level players just starting out, or to just have some areas safe from the harder spawns.
## These rules are not applied to raid events or trigger spawns.
## NOTE: These rules do not affect existing monsters. Only spawning new ones.
## For more info:
## See: https://valheim.fandom.com/wiki/Spawn_zones
## To view the spawners in the world run this command.
## It is useful for figuring out what rules you would like to apply apply:
## Console command: zen_spawners
# Setting type: Boolean
# Default value: false
_Enable Spawner Rules = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Meadows.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
Meadows - Blocked Keys = defeated_gdking, defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Meadows.
# Setting type: StringList
# Default value:
Meadows - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Meadows even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Meadows - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Meadows.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Meadows - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in BlackForest.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
BlackForest - Blocked Keys = defeated_bonemass, defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in BlackForest.
# Setting type: StringList
# Default value:
BlackForest - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the BlackForest even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
BlackForest - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in BlackForest.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
BlackForest - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Swamp.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
Swamp - Blocked Keys = defeated_dragon, defeated_goblinking, defeated_queen, defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Swamp.
# Setting type: StringList
# Default value:
Swamp - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Swamp even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Swamp - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Swamp.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Swamp - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Mountain.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_goblinking, defeated_queen, defeated_fader
Mountain - Blocked Keys = defeated_goblinking, defeated_queen, defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Mountain.
# Setting type: StringList
# Default value:
Mountain - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Mountain even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Mountain - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Mountain.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Mountain - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Plains.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_queen, defeated_fader
Plains - Blocked Keys = defeated_queen, defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Plains.
# Setting type: StringList
# Default value:
Plains - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Plains even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Plains - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Plains.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Plains - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Mistlands.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value: defeated_fader
Mistlands - Blocked Keys = defeated_fader
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Mistlands.
# Setting type: StringList
# Default value:
Mistlands - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Mistlands even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Mistlands - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Mistlands.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Mistlands - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in AshLands.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value:
AshLands - Blocked Keys =
## [Admin] Comma separated list of prefab names that are never allowed to spawn in AshLands.
# Setting type: StringList
# Default value:
AshLands - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the AshLands even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
AshLands - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in AshLands.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
AshLands - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in DeepNorth.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value:
DeepNorth - Blocked Keys =
## [Admin] Comma separated list of prefab names that are never allowed to spawn in DeepNorth.
# Setting type: StringList
# Default value:
DeepNorth - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the DeepNorth even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
DeepNorth - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in DeepNorth.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
DeepNorth - Disable Hunt Player = false
## [Admin] Comma separated list of global keys.
## Any prefabs that require these keys to be present are prevented from spawning in Ocean.
## Useful for preventing high level monsters from spawning in newbie zones based on world progression.
# Setting type: StringList
# Default value:
Ocean - Blocked Keys =
## [Admin] Comma separated list of prefab names that are never allowed to spawn in Ocean.
# Setting type: StringList
# Default value:
Ocean - Blocked Creatures =
## [Admin] Comma separated list of prefab names that are always allowed to spawn in the Ocean even if restrictions are applied.
# Setting type: StringList
# Default value: odin, Skeleton
Ocean - Allowed Creatures = odin, Skeleton
## [Admin] If true the spawned monster will not hunt the player in Ocean.
## Note, this does not prevent hunting from events or spawn triggers. Just regular spawns.
# Setting type: Boolean
# Default value: false
Ocean - Disable Hunt Player = false
[Turret]
## [Admin] Turrets target players? (Vanilla: true)
## [Vanilla behavior is to target players unless a trophy is set.
## If this is disabled then turrets can be used to be easily cheese boss fights and push into in
## unexplored areas because all the undefeated monsters will be targeted and the player will not.
## Placing a trophy to limit which creature type the turret attacks is a sensible balance as it
## makes it a bit more difficult to use the turrets to cheese into unexplored areas since you
## need to kill the creature once before it can be targeted and the turret can only kill a single type
## of monster, therefor multiple turrets would need to be built in order to defend against multiple types.
## If this option is false then the turret will always ignore the Player and kill anything else...
## That will result in an easier run since less turrets would need to be built.]
# Setting type: Boolean
# Default value: true
Target Players = true
## [Admin] Turrets target tamed creatures? (Vanilla: true)
## Population control...
# Setting type: Boolean
# Default value: true
Target Tamed = true
## [Admin] Max ammo capacity (Vanilla: 40)
# Setting type: Int32
# Default value: 40
# Acceptable value range: From 1 to 100
Max Ammo = 40
## [Admin] Max number of target trophies that can be set at once. (Vanilla: 1)
# Setting type: Int32
# Default value: 2
# Acceptable value range: From 1 to 10
Max Targets = 2
## [Admin] When the turret dies should the ammo be returned as a stack or as a bunch of individual bolts on the ground?
## Caution: if Max Ammo is high this can kill the framerate as it tries to dump a ton of ammo objects on the ground unstacked. (Vanilla: false)
# Setting type: Boolean
# Default value: false
Stack Ammo On Destroy = false
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