
ZenWorldSettings
Settings that affect the entire world rules: Environment, carts, candles, shield gens, turrets, etc.Details
ZenWorldSettings
Designed to be used in conjunction with other ZenMods. Especially ZenSign
, ZenUseItem
, and ZenHoverItem
.
Modifiers (Configurable)
Environment:
- Option: Do not display day number at dawn.
- Option: Do not display the sky tree.
- Option: Adjustable day length
Candle:
- Can be refilled after expired.
Carts:
- Ignore upside down: Can attach even if it's upside down.
- Increased attach distance: Makes carts easier to connect.
- Easily detach by attacking or doing most common actions.
Shield Generators:
- Can eject their fuel to turn them off manually.
- Can protect fireplaces from the rain and snow.
Turrets:
- Option: Target player default true - Keep vanilla behavior of targeting players if no target trophy assigned because otherwise the player can just use turrets to cheese areas.
- Option: Target tames default true - population control
- Adjustable max number of targets, default 3. Install
ZenUseItem
to assign targets directly from your inventory instead of needing to place them on the 1-8 hot bar first. - Install
ZenHoverItem
to see the icons of the assigned trophies when looking at a Turret.
NoCraft / NoTeleport:
- Option: Restrict which things can be crafted or teleported by listing them here.
Single Use Door Keys
- Option: Make keys single use, they vanish after you use them. Adds challenge.
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- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
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Sample Config File
## Settings file was created by plugin ZenWorldSettings v0.2.0
## Plugin GUID: ZenDragon.ZenWorldSettings
[Candle]
## [Admin] When enabled the candle can be refilled after it is empty. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Enable Refill = true
[Cart]
## [Admin] When true the cart attaches to the player much more easily.
# Setting type: Boolean
# Default value: true
Snap To Player = true
## [Admin] If true the cart will not prevent attach when upside down.
# Setting type: Boolean
# Default value: true
Ignore Upside Down = true
## [Admin] Minimum distance the player must be from the cart in order to attach it.
# Setting type: Single
# Default value: 7
Attach Distance = 7
[DoorKeys]
## [Admin] Door keys are spent after a single use. Example: The Swamp Key can only be used once. (Vanilla: false)
# Setting type: Boolean
# Default value: false
Single Use Door Keys = false
[Environment]
## [Admin] Length of an in game day in seconds.
## Changed to 2000 so as to be more in alignment with fuel durations so that they have nice round numbers. (Vanilla: 1800)
# Setting type: Int32
# Default value: 2000
# Acceptable value range: From 1000 to 10000
Day Length Seconds = 2000
## [Admin] Display the day number each morning. (Vanilla: true)
# Setting type: Boolean
# Default value: false
Show Day Number = false
## [Admin] Navigate with only the sun and stars.
# Setting type: Boolean
# Default value: false
Show Sky Tree = false
## [Admin] Enable the chunky wind pixels
# Setting type: Boolean
# Default value: false
Show Wind Pixels = false
[Shield Generator]
## [Admin] Add an option to eject the fuel on shield generators and cause them to shutdown.
# Setting type: Boolean
# Default value: true
Enable Eject Fuel = true
## [Admin] Shield Generator protects fireplaces from the rain so they stay lit without a roof. (Vanilla: False)
# Setting type: Boolean
# Default value: true
Shield Protects Fire From Rain = true
[Turret]
## [Admin] Can turrets target players? (Vanilla: true)
## Vanilla behavior is to target players unless a trophy is set.
## If this is disabled then turrets can be used to be easily cheese boss fights and push into in
## unexplored areas because all the undefeated monsters will be targeted and the player will not.
## Placing a trophy to limit which creature type the turret attacks is a sensible balance as it
## makes it a bit more difficult to use the turrets to cheese into unexplored areas since you
## need to kill the creature once before it can be targeted and the turret can only kill a single type
## of monster, therefor multiple turrets would need to be built in order to defend against multiple types.
## If this option is false then the turret will always ignore the Player and kill anything else...
## That will result in an easier run since less turrets would need to be built.
# Setting type: Boolean
# Default value: true
Target Players = true
## [Admin] Can turrets target tamed creatures? (Vanilla: true)
## Population control...
# Setting type: Boolean
# Default value: true
Target Tamed = true
## [Admin] Max ammo capacity (Vanilla: 40)
# Setting type: Int32
# Default value: 40
# Acceptable value range: From 1 to 100
Max Ammo = 40
## [Admin] Max number of target trophies that can be set at once. (Vanilla: 1)
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Max Targets = 3
## [Admin] When the turret dies should the ammo be returned as a stack or as a bunch of individual bolts on the ground?
## Caution: if Max Ammo is high this can kill the framerate as it tries to dump a ton of ammo objects on the ground unstacked. (Vanilla: false)
# Setting type: Boolean
# Default value: false
Stack Ammo On Destroy = false
[NoCraft]
## [Admin] List of items to remove from crafting.
## Recipies are removed and new instances of the item can't be crafted.
## However, any existing items will still remain. Additionlly any loot drops of the item will still be possible.
# Setting type: StringList
# Default value:
NoCraft Items =
## [Admin] List of pieces which can not be crafted.
## However, nocost flag will still allow them to be built. Existing instances of pieces will still remain.
# Setting type: StringList
# Default value:
NoCraft Pieces =
[NoTeleport]
## [Admin] List of items which can not be teleported.
## Note, this does not remove items from vanilla's list it only adds to the list of items which can not be teleported.
# Setting type: StringList
# Default value:
NoTeleport Items =
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