ZenWorldSettings
Settings that affect the entire world rules: Environment, carts, candles, shield gens, turrets, etc.ZenWorldSettings
Designed to be used in conjunction with other ZenMods. Especially ZenSign
, ZenUseItem
, and ZenHoverItem
.
Modifiers (Configurable)
Environment:
- Day length slightly increased to 2000 seconds, from 1800 seconds so that fuel calculations are round numbers. NOTE: Keep this at 2000 if you use
ZenHoverItem
and you want to see accurate in game fuel days on fireplaces. If you are also usingSeasons
set the day length inSeasons
to 0 to disable it there so that the two mods do not conflict. - Do not display day number at dawn.
- Do not display the sky tree.
- Snow particles massively reduced for performance.
Candle:
- Can be refilled after expired.
Carts:
- Ignore upside down: Can attach even if it's upside down.
- Increased attach distance: Makes carts easier to connect.
Shield Generators:
- Can eject their fuel to turn them off manually.
- They protect fireplaces from the rain and snow.
Turrets:
- Keep vanilla behavior of targeting players if no target trophy assigned because otherwise the player can just use turrets to cheese areas.
- They can have 3 targets assigned, not just 1. Install
ZenUseItem
to assign targets directly from your inventory instead of needing to place them on the 1-8 hot bar first. - Install
ZenHoverItem
to see the icons of the assigned trophies when looking at a Turret.
NoCraft / NoTeleport:
- Restrict which things can be crafted or teleported buy listing them here.
Improve Your Experience
CORE MODS
The full collection of all Zen MODS:
- Radically improved QoL
- Incredible performance
- Pre-configured
- 100% Gamepad support
- Spectacularly immersive
Enjoy!
Sample Config File
## Settings file was created by plugin ZenWorldSettings v0.2.0
## Plugin GUID: ZenDragon.ZenWorldSettings
[Candle]
## [Admin] When enabled the candle can be refilled after it is empty. (Vanilla: false)
# Setting type: Boolean
# Default value: true
Enable Refill = true
[Cart]
## [Admin] When true the cart attaches to the player much more easily.
# Setting type: Boolean
# Default value: true
Snap To Player = true
## [Admin] If true the cart will not prevent attach when upside down.
# Setting type: Boolean
# Default value: true
Ignore Upside Down = true
## [Admin] Minimum distance the player must be from the cart in order to attach it.
# Setting type: Single
# Default value: 7
Attach Distance = 7
[Environment]
## [Admin] Length of an in game day in seconds.
## Changed to 2000 so as to be more in alignment with fuel durations so that they have nice round numbers. (Vanilla: 1800)
# Setting type: Int32
# Default value: 2000
# Acceptable value range: From 1000 to 10000
Day Length Seconds = 2000
## [Admin] Display the day number each morning. (Vanilla: true)
# Setting type: Boolean
# Default value: false
Show Day Number = false
## [Admin] Navigate with only the sun and stars.
# Setting type: Boolean
# Default value: false
Show Sky Tree = false
## [Admin] Enable the chunky wind pixels
# Setting type: Boolean
# Default value: false
Show Wind Pixels = false
[Shield Generator]
## [Admin] Add an option to eject the fuel on shield generators and cause them to shutdown.
# Setting type: Boolean
# Default value: true
Enable Eject Fuel = true
## [Admin] Shield Generator protects fireplaces from the rain so they stay lit without a roof. (Vanilla: False)
# Setting type: Boolean
# Default value: true
Shield Protects Fire From Rain = true
[Turret]
## [Admin] Can turrets target players? (Vanilla: true)
## Vanilla behavior is to target players unless a trophy is set.
## If this is disabled then turrets can be used to be easily cheese boss fights and push into in
## unexplored areas because all the undefeated monsters will be targeted and the player will not.
## Placing a trophy to limit which creature type the turret attacks is a sensible balance as it
## makes it a bit more difficult to use the turrets to cheese into unexplored areas since you
## need to kill the creature once before it can be targeted and the turret can only kill a single type
## of monster, therefor multiple turrets would need to be built in order to defend against multiple types.
## If this option is false then the turret will always ignore the Player and kill anything else...
## That will result in an easier run since less turrets would need to be built.
# Setting type: Boolean
# Default value: true
Target Players = true
## [Admin] Can turrets target tamed creatures? (Vanilla: true)
## Population control...
# Setting type: Boolean
# Default value: true
Target Tamed = true
## [Admin] Max ammo capacity (Vanilla: 40)
# Setting type: Int32
# Default value: 40
# Acceptable value range: From 1 to 100
Max Ammo = 40
## [Admin] Max number of target trophies that can be set at once. (Vanilla: 1)
# Setting type: Int32
# Default value: 3
# Acceptable value range: From 1 to 10
Max Targets = 3
## [Admin] When the turret dies should the ammo be returned as a stack or as a bunch of individual bolts on the ground?
## Caution: if Max Ammo is high this can kill the framerate as it tries to dump a ton of ammo objects on the ground unstacked. (Vanilla: false)
# Setting type: Boolean
# Default value: false
Stack Ammo On Destroy = false
[NoCraft]
## [Admin] List of items to remove from crafting.
## Recipies are removed and new instances of the item can't be crafted.
## However, any existing items will still remain. Additionlly any loot drops of the item will still be possible.
# Setting type: StringList
# Default value:
NoCraft Items =
## [Admin] List of pieces which can not be crafted.
## However, nocost flag will still allow them to be built. Existing instances of pieces will still remain.
# Setting type: StringList
# Default value:
NoCraft Pieces =
[NoTeleport]
## [Admin] List of items which can not be teleported.
## Note, this does not remove items from vanilla's list it only adds to the list of items which can not be teleported.
# Setting type: StringList
# Default value:
NoTeleport Items =
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