Valheim

Details

Last Updated
last week
First Uploaded
last week
Downloads
24K
Likes
9
Size
169KB
Dependency string
turbero-DetailedLevels-1.4.2
Dependants

CHANGELOG

1.4.2

  • Fixed shield buff text when recasting if having one active, the absorbed damage value was not reset

1.4.1

  • Added remaining absorb damage to the magic shield buff icon, dynamically updated when being hit
  • Fixed several text updates during the blood magic skill events. For the record, the Blood Magic skill up happens when:
    • your tamed allies hit an enemy (summoned troll is NOT an enemy)
    • your magic shield is destroyed or your tamed allies magic shields are destroyed

1.4.0

  • Updated custom options panel with same background as rest of game window backgrounds
  • Little tweak to skill up message sliders when the value is 0 (messages are not shown)
  • Fixed skill up messages when slider values are 0 (they must not pop up)

1.3.7

  • Fixed new skill "dodge" to update on buffs section at the same time a dodge is done successfully
  • Recompiled with latest game libraries. Everything else didn't break with the update.

1.3.6

  • Update libraries for latest game version
  • Fixed issue with level up messages

1.3.5

  • Translating options panel in .cfg file
  • Small adjust to panel options

1.3.4

  • Using inventory font style for detailed levels menu

1.3.3

  • ServerSync integration
  • Added option to configure the skill loss percentage in the world (server-synced)

1.3.2

  • Small fix to prevent random NREs when opening inventory
  • Default hotkey changed to F4

1.3.1

  • Small fix for exception when pressing Esc or tab for first time in the game

1.3.0

  • Created wood panel with options for the mod at the bottom of the skills dialog panel (only in English for now):
    1. Added existing options of current skill loss and reload tracked skills after dying
    2. Added new controls to configure level up messages
  • Now the toggle value to reload skill buffs after dying remains when exiting the game
  • Removed option to disable the mod by config (who does after installing a mod anyway lol)

1.2.2

  • Added toggle in skills panel to save skill buffs when dying and setting them automatically when respawning

1.2.1

  • Added small icon and text with exact value of the skills percentage lost when dying (not hardcoded. If you change with other mods, it will be shown here)
  • Added option to change skill background color in skills dialog from configuration file

1.2.0

  • Added new buttons to sort skills dialog by name and by skill, up and down
  • Fixed skill dialog hotfix to avoid opening/closing while game is paused

1.1.2

  • Adding hotkey to skill dialog button tooltip in inventory

1.1.1

  • Added configurable hot key to open/close skills dialog (default = F7)
  • Fixed issue when new skill is learnt, it was not creating the buff at that very moment

1.1.0

  • Added new feature to select skills and attach them to the buff UI and check progress continuously while fighting, running, building, etc

1.0.3

  • Small fix for removing error in log when loading mod

1.0.2

  • Small fix for yellow message when showing level achieved
  • Refactored code for future new features

1.0.1

  • Added configuration file for manipulating new options
  • Enable/disable the mod and the debug logs entirely (logs disabled by default)
  • Choose how many decimals you want to see from 0 to 15 (default = 2)
  • Choose how often you want to see the yellow message in the center when you skill up (default = each 5 levels)

1.0.0

Initial version

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