

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using Il2CppScheduleOne.AvatarFramework;
using Il2CppScheduleOne.Interaction;
using Il2CppScheduleOne.NPCs;
using Il2CppScheduleOne.PlayerScripts;
using MelonLoader;
using Microsoft.CodeAnalysis;
using NPCInteract360;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "NPCInteract360", "1.1.1", "j0ckinjz", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: AssemblyMetadata("NexusModID", "1001")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("NPCInteract360_IL2Cpp")]
[assembly: AssemblyConfiguration("IL2CPP")]
[assembly: AssemblyFileVersion("1.1.1")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NPCInteract360_IL2Cpp")]
[assembly: AssemblyTitle("NPCInteract360_IL2Cpp")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NPCInteract360
{
public class Core : MelonMod
{
internal static int totalPatches;
internal static int framePatches;
internal static bool sceneInitComplete;
internal const int IgnoreNPCLayer = 31;
public override void OnInitializeMelon()
{
Harmony.CreateAndPatchAll(typeof(Core).Assembly, (string)null);
Log.Msg("Mod Initialized. Version " + ((MelonBase)this).Info.Version);
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasInitialized(buildIndex, sceneName);
totalPatches = 0;
framePatches = 0;
sceneInitComplete = false;
}
public override void OnLateUpdate()
{
if (!sceneInitComplete && totalPatches > 0)
{
sceneInitComplete = true;
Log.Msg($"{totalPatches} NPCs patched.");
}
if (framePatches > 0)
{
Log.Msg($"{framePatches} NPC{((framePatches > 1) ? "s" : "")} patched.");
framePatches = 0;
}
}
}
[HarmonyPatch(typeof(Avatar), "LateUpdate")]
public static class Patch_Avatar_LateUpdate
{
private static readonly HashSet<Transform> adjusted = new HashSet<Transform>();
private static void Postfix(Avatar __instance)
{
Transform transform = ((Component)__instance).transform;
Transform val = ((transform != null) ? transform.root : null);
if ((Object)(object)val == (Object)null || adjusted.Contains(val) || (Object)(object)((Component)val).GetComponentInParent<Player>() != (Object)null)
{
return;
}
bool flag = (Object)(object)((Component)val).GetComponentInChildren<NPC>() != (Object)null;
foreach (Collider componentsInChild in ((Component)val).GetComponentsInChildren<Collider>(true))
{
GameObject gameObject = ((Component)componentsInChild).gameObject;
string text = ((Object)gameObject).name.ToLowerInvariant();
if (flag && text.Contains("capsule"))
{
gameObject.layer = 31;
}
}
foreach (InteractableObject componentsInChild2 in ((Component)val).GetComponentsInChildren<InteractableObject>(true))
{
if (!((Object)(object)componentsInChild2 == (Object)null))
{
string text2 = ((Object)componentsInChild2).name.ToLowerInvariant();
if (!(text2 != "interaction"))
{
componentsInChild2.LimitInteractionAngle = false;
}
}
}
adjusted.Add(val);
Core.totalPatches++;
if (Core.sceneInitComplete)
{
Core.framePatches++;
}
}
}
[HarmonyPatch(typeof(InteractionManager), "Start")]
public static class Patch_InteractionManager_Start
{
private static void Postfix(InteractionManager __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
LayerMask interaction_SearchMask = __instance.interaction_SearchMask;
int value = ((LayerMask)(ref interaction_SearchMask)).value;
int value2 = value & 0x7FFFFFFF;
interaction_SearchMask = default(LayerMask);
((LayerMask)(ref interaction_SearchMask)).value = value2;
__instance.interaction_SearchMask = interaction_SearchMask;
}
}
internal static class Log
{
public static void Msg(string msg)
{
Melon<Core>.Logger.Msg(msg);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using HarmonyLib;
using MelonLoader;
using Microsoft.CodeAnalysis;
using NPCInteract360;
using ScheduleOne.AvatarFramework;
using ScheduleOne.Interaction;
using ScheduleOne.NPCs;
using ScheduleOne.PlayerScripts;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Core), "NPCInteract360", "1.1.1", "j0ckinjz", null)]
[assembly: MelonGame("TVGS", "Schedule I")]
[assembly: AssemblyMetadata("NexusModID", "1001")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("NPCInteract360_Mono")]
[assembly: AssemblyConfiguration("MONO")]
[assembly: AssemblyFileVersion("1.1.1")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("NPCInteract360_Mono")]
[assembly: AssemblyTitle("NPCInteract360_Mono")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NPCInteract360
{
public class Core : MelonMod
{
internal static int totalPatches;
internal static int framePatches;
internal static bool sceneInitComplete;
internal const int IgnoreNPCLayer = 31;
public override void OnInitializeMelon()
{
Harmony.CreateAndPatchAll(typeof(Core).Assembly, (string)null);
Log.Msg("Mod Initialized. Version " + ((MelonBase)this).Info.Version);
}
public override void OnSceneWasInitialized(int buildIndex, string sceneName)
{
((MelonMod)this).OnSceneWasInitialized(buildIndex, sceneName);
totalPatches = 0;
framePatches = 0;
sceneInitComplete = false;
}
public override void OnLateUpdate()
{
if (!sceneInitComplete && totalPatches > 0)
{
sceneInitComplete = true;
Log.Msg($"{totalPatches} NPCs patched.");
}
if (framePatches > 0)
{
Log.Msg(string.Format("{0} NPC{1} patched.", framePatches, (framePatches > 1) ? "s" : ""));
framePatches = 0;
}
}
}
[HarmonyPatch(typeof(Avatar), "LateUpdate")]
public static class Patch_Avatar_LateUpdate
{
private static readonly HashSet<Transform> adjusted = new HashSet<Transform>();
private static void Postfix(Avatar __instance)
{
Transform transform = ((Component)__instance).transform;
Transform val = ((transform != null) ? transform.root : null);
if ((Object)(object)val == (Object)null || adjusted.Contains(val) || (Object)(object)((Component)val).GetComponentInParent<Player>() != (Object)null)
{
return;
}
bool flag = (Object)(object)((Component)val).GetComponentInChildren<NPC>() != (Object)null;
Collider[] componentsInChildren = ((Component)val).GetComponentsInChildren<Collider>(true);
foreach (Collider val2 in componentsInChildren)
{
GameObject gameObject = ((Component)val2).gameObject;
string text = ((Object)gameObject).name.ToLowerInvariant();
if (flag && text.Contains("capsule"))
{
gameObject.layer = 31;
}
}
InteractableObject[] componentsInChildren2 = ((Component)val).GetComponentsInChildren<InteractableObject>(true);
foreach (InteractableObject val3 in componentsInChildren2)
{
if (!((Object)(object)val3 == (Object)null))
{
string text2 = ((Object)val3).name.ToLowerInvariant();
if (!(text2 != "interaction"))
{
val3.LimitInteractionAngle = false;
}
}
}
adjusted.Add(val);
Core.totalPatches++;
if (Core.sceneInitComplete)
{
Core.framePatches++;
}
}
}
[HarmonyPatch(typeof(InteractionManager), "Start")]
public static class Patch_InteractionManager_Start
{
private static void Postfix(InteractionManager __instance)
{
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
int value = ((LayerMask)(ref __instance.interaction_SearchMask)).value;
int value2 = value & 0x7FFFFFFF;
LayerMask interaction_SearchMask = default(LayerMask);
((LayerMask)(ref interaction_SearchMask)).value = value2;
__instance.interaction_SearchMask = interaction_SearchMask;
}
}
internal static class Log
{
public static void Msg(string msg)
{
Melon<Core>.Logger.Msg(msg);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
internal IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}