⛵ Balrond Shipyard – Mod Documentation
Overview
Balrond Shipyard expands Valheim’s naval gameplay with new ships, ship upgrade systems, custom crafting stations, waterproof shipyard building pieces, a Fishnet Trap, and a collection of sailor-themed items.
This version is a bugfixed legacy release and currently includes no configuration system.
Ship upgrades are handled through Schematics crafted at the Scribe’s Table and applied at the Shipyard station.
⚠️ Important Warnings
- Major update warning: versions 1.3.0 and 1.4.0 introduced large ship and cargo changes.
- Before updating, empty your ship inventory if possible to reduce the risk of item loss.
- If you are upgrading a ship, keep only the intended ship close to the Shipyard station to avoid the wrong ship being detected.
🧰 Key Features
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🚢 Three New Ships
Adds Knarr, Holk, and Snekke alongside support for several vanilla ships.
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🛠️ Two Crafting Stations
- Scribe’s Table – used to craft ship Schematics.
- Shipyard – used to apply upgrades by placing a schematic into the station and pulling the lever.
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⚓ Ship Upgrade System
Ships can receive thematic upgrades such as Shields, Lamp, Anchor, Tent, Armor, Oars, Ropes, and Nameplate, depending on the vessel.
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🌊 Water-Resistant Building Set
Includes a shipyard-themed set of structural build pieces designed to resist water and rain damage.
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🎣 Fishnet Trap
A placeable fishing structure that can catch biome-appropriate fish more effectively when supplied with the correct bait.
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🎨 Visual Ship Customization
Some ships support sail color changes, shield pattern changes, and head decoration swaps.
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🧳 Expanded Ship Utility
Cargo sizes, attach points, comfort behavior, and several ship functions are expanded or adjusted depending on ship type.
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⚙️ No Config Required
Everything is preconfigured in this release.
🔧 How to Use
- Craft a Scribe’s Table.
- Create a Schematic for the ship extension you want.
- Build the Shipyard station.
- Place the schematic into the Shipyard container.
- Dock the target ship as close as possible to the Shipyard.
- Pull the lever on the Shipyard to apply the upgrade.
Notes
- If more than one valid ship is within range, the first detected ship may be upgraded.
- If a ship already contains a given upgrade, the station may try to detect another valid ship nearby.
- Best practice: keep all other ships away and dock only the ship you want to modify.
- Extensions work for vanilla ships and the custom ships added by this mod.
Raft is excluded from the general extension system, but it has its own default bag extension.
📌 Important Gameplay Changes
- Ships and new build pieces now use Coal Paste instead of resin.
- Coal Paste is crafted at Workbench level 3 by mixing resin with coal.
- Drakkar, Longship, and Karve recipes were changed.
- Base cargo sizes on ships were adjusted.
- Raft received inventory support.
🚤 Ship Extensions
🪵 Raft
Included Feature
- Bag – always active by default and adds a 2-slot chest.
🛶 Karve
Extensions
- Shields – increases ship health by 200
- Lamp – adds a light source with warmth effect
- Bagpack – adds blunt resistance and +100 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Armor – adds pierce resistance and +100 health
- Nameplate – adds ship ownership and naming information
Additional Changes
- Added a front attach point
- Cargo size set to 6 slots
🪶 Knarr
Extensions
- Shields – increases ship health by 200
- Lamp – adds a light source with warmth effect
- Bagpack – adds blunt resistance and +100 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Tent – increases ship health by 100
- Armor – adds pierce resistance and +100 health
- Nameplate – adds ship ownership and naming information
Additional Changes
- Added a front attach point
- Cargo size set to 12 slots
🐍 Snekke
Extensions
- Shields – increases ship health by 200
- Lamp – adds a light source with warmth effect
- Bagpack – adds blunt resistance and +100 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Tent – increases ship health by 100
- Armor – adds pierce resistance and +100 health
- Nameplate – adds ship ownership and naming information
Additional Changes
- Added a front attach point
- Cargo size set to 18 slots
🛡️ Longship
Extensions
- Shields – increases ship health by 200
- Lamp – adds a lamp and torches with light and warmth
- Barrels – adds blunt resistance and +100 health
- Crates – adds slash resistance and +100 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Tent – increases ship health by 200 and provides shelter while under it
- Armor – adds pierce resistance and +200 health
- Nameplate – adds ship ownership and naming information
Additional Changes
- Cargo size set to 24 slots
- Supports 3 alternative head decorations
🧱 Holk
Extensions
- Shields – increases ship health by 200
- Lamp – adds a lamp, torches, and a demister-like wisp effect
- Crates – adds blunt resistance and +200 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Tent – increases ship health by 200 and provides shelter while under it
- Armor – adds pierce resistance and +200 health
- Ropes – adds extra rope ladders on the ship’s sides
- Nameplate – adds ship ownership and naming information
Additional Changes
- Cargo size set to 32 slots
🐉 Drakkar
Extensions
- Shields – increases ship health by 200
- Lamp – adds a lamp, torches, and a demister-like wisp effect
- Crates – adds blunt resistance and +200 health
- Oars – increases ship speed based on the number of players
- Anchor – allows the ship to be anchored in place
- Tent – increases ship health by 200 and provides shelter while under it
- Armor – adds pierce resistance and +200 health
- Ropes – adds extra rope ladders on the ship’s sides
- Nameplate – adds ship ownership and naming information
Additional Changes
- Cargo size set to 40 slots
🎨 Shared Ship Features
All supported upgraded ships can benefit from the following systems:
- Multiple sail color options
- Free shield pattern switching after the relevant upgrade is installed
- Health upgrades also add some ship mass
Roughly half of the added health is converted into mass, with minimal steering impact
🪚 Shipyard Build Pieces
These are standard build pieces with a shipyard aesthetic and resistance to water/rain damage.
They are styled as dark core wood with rope details.
Structural Pieces
- Pole 2m and 4m
- Beam 2m and 4m
- 45° and 27° beams
- Ramp / 27° floor
- Floor
- 1m pole
Other Build Elements
- Tar-fueled sconce
- Small cargo crate (4 slots)
- Dock cargo chest (40 slots)
- Small dragon-head standing decoration
- 2m ladder with teleport-to-top interaction
- 2 green cloth banners
- 4 green cloth roofs
- 2 rope ladders
- 3 rope bridge parts
- Hanging wisp lamp
- Fishnet wall
- Fishnet Trap
🎣 Fishnet Trap
The Fishnet Trap is built on water and can be loaded with biome-appropriate fishing bait.
- Using the correct bait increases the chance of catching fish native to that biome.
- Without proper bait, the trap will still catch basic fish every 2 minutes.
🧳 Item Prefab IDs
CapeSailor
CoalPaste
HelmetPirateBandana
HelmetPirateHat
SwordSaber
SledgeAnchor
ShieldSteering
❓ FAQ
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Are there configs?
No, this version does not include configuration support.
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Are there translation files?
No, translation files are not included right now there is plan on finally adding them .
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Do I need a larger build menu?
Possibly. Because of the number of added build pieces, a Build Menu extension may be useful.
🔌 Requirements & Compatibility
- ✅ Requires BepInEx
- ✅ No configuration needed
- ✅ Supports vanilla ships and custom ships from this mod
- ✅ A Build Menu extension may be recommended because of the number of added pieces
💬 Community & Support
Take your harbor beyond vanilla — with Balrond Shipyard.
🔮 Planned Updates
- More upgrades for Drakkar and Holk
- Additional build pieces
- More items
- Code cleanup
- Rework of the Shipyard and Scribe’s Table into a single station
Changelog
Update 1.1.1
- Fixed issue with anchors causing ships to levitate when water level dropped
Update 1.1.2
- Fixed Unity5 anchor error
- Changed oar parameters to improve steering
Update 1.1.3
- Ship upgrade costs are now returned on ship destruction
- Exception: schematic items and sail/head cosmetic extensions are not returned
Update 1.1.4
- Added 4 new sails for Bjornheim Server
Update 1.1.5
- Rebalanced recipe costs based on feedback
- Shields and Tent now increase health by 300 instead of 200
- Drakkar crate inventory extension now gives 2 rows instead of 1
- Tested increased rested bonus comfort while ships have lights
Update 1.1.6
- Added Vulkan support fixes
Update 1.1.7
- Fixed issue with ship upgrades not responding after a patch
- Fixed random ship inventory size changes
Update 1.1.8
- Fixed Drakkar chest losing items after zone unload/load
Update 1.1.9
- Fixed error during first boat modification check
Update 1.2.1
- Fixed error causing extended inventory to clear itself
- Swapped faction sails to more neutral variants
- All schematics now require Scribe’s Table level 1
- Removed Scribe Table extension
Update 1.2.2
- Reworked inventory upgrade code from scratch
- Improved reliability for upgrade slots and stored items
Update 1.2.3
Update 1.2.5
- Reduced requests, traffic, and memory usage in upgrade checks
- Fixed blinking inventory
- Fixed items sometimes going into the wrong inventory
- Fixed console spam about missing extensions
- Minor bugfixes for other upgrades
Update 1.2.6
Update 1.3.0
- Added 2 new ships: Knarr and Holk
- Added dedicated upgrades for the new ships
- Removed inventory upgrades
- Replaced inventory upgrades with resistance and health upgrades
- Added mapping for existing inventory upgrades to convert into resistance upgrades
- Changed ship cargo sizes: Raft 4, Karve 8, Knarr 16, Drakkar 24, Holk 48
- Reworked ship recipe costs
- Added Fishnet Trap as a new active build piece
- Drakkar and Holk now require Forge instead of Workbench
- Added 13 new build pieces including bridge parts and tent roofs
- Code optimizations
- Full upgrade costs were moved into schematics for easier external editing
- Shipyard now uses a single schematic slot
- Upgraded ships now return schematics on destruction
- Added new items:
- Sail Ink
- Bandana
- Pirate Hat
- Anchor Sledge Hammer
- Saber
- Steering Wheel Shield
- Sailor’s Cape
- Coal Paste
Update 1.3.1
- Hotfix
- Fixed mixed sail patterns
- Fixed missing sail error
- Removed leftover debug content
- Fixed Karve armor upgrade error
Update 1.3.2
- Hotfix
- Fixed schematics not being returned on destruction
- Fixed free Holk roof issue
- Minor cleanup
Update 1.3.3
Update 1.3.4
- Fixed cost of large tarred chest
- Replaced Drakkar torches with lanterns
- Added floating behavior to schematic items so they do not sink
Update 1.3.5
- Fixed Holk anchor despawn bug
- Added more unique icons for schematics
- Removed claim hover effect from mast and kept it only on the sign
- Code optimizations
- Fixed floating yellow sail issue
- Fixed pirate hat durability
Update 1.3.6
- Fixed camera issue related to rear lantern collision
- Removed colliders from lamps and shields to reduce getting stuck
- Fixed missing Holk collider
- Minor checks and adjustments
Update 1.3.7
Update 1.3.8
- Ashlands compatibility fix
Update 1.3.9
Update 1.4.0
- Added long-awaited Drakkar upgrades
- Rebalanced cargo sizes: Raft 2, Karve 6, Knarr 12, Longship 24, Holk 32, Drakkar 40
- Added new silver shield visual for Longship
- Changed Nameplate into an optional upgrade disabled by default
- Rebalanced item recipes such as Sailor’s Cape and Saber
- Updated item stats and stack sizes
- Added Shield Painter system for changing shield patterns in-world
Update 1.4.1
- Fixed bug on Knarr triggering Barber code when sitting on a bench
Update 1.4.5
- Drakkar tent collider hotfix
- Fixed Drakkar extension drops
- Fixed shield read access
- Fixed Holk extension drops
- Code cleanup
- Fixed Karve front attach point
Update 1.4.6
- Fixed Drakkar head extension
- Fishnet Trap bugfixes
- Fixed Holk and Karve water-impact creation issues
- Fixed Holk shield painter
- Reworked ship-to-Shipyard distance detection
- Multiple minor bugfixes
Update 1.4.7
- Wisp Lamp build piece no longer requires fuel
Update 1.4.8
- Fixed Nameplate despawn bug
- Fixed weapon errors for Anchor and Saber
Update 1.4.9
- Reverted table requirements so all ships use only Workbench
Update 1.5.1
- Adjusted Holk boat settings
- Adjusted Knarr boat settings
- Fixed item references and small errors
- Fixed excessive water splash on Holk
- Fixed build piece issues
- Known issue: do not use Fishnet Trap in this version
Update 1.5.2
- Fixed error when opening Raft bagpack
Update 1.6.0
- Fixed ship comfort scaling
- Added new ship: Snekke
- Replaced black and cross banners with red and green triangle sail variants
- Adjusted ship recipe costs
- Fixed Knarr water splash issue
- Fixed Saber error in some cases
- Other minor bugfixes
- Preparation for deeper code reworks and optimizations
Update 1.6.1
Update 1.6.2
- Fixed ship comfort scaling for all players and warm zones
- Fixed Snekke Armor and Tent extensions
- Fixed long-term anchor sinking issue
- Reworked shield painting code
- Adjusted Holk steering values to improve handling
Update 1.6.3
Update 1.6.4
- Small optimization
- Console/debug disabled
Update 1.6.5
- Fix issue with detection range
- Fix issue with wrong ship picked for upgrade